Category: Job Class Ability

Benediction

Benediction

A secret job ability that all Medics can use. Benediction calls forth a Cure that instantly heals the wounds of all nearby allies. The effect is tremendous, but if used during a fight, there are more than a few times when the Medic ends up sacrificing themselves for the good of the party.

Job Ability Information
Job Medic
Type One Hour Ability
Level Obtained 1
Description Restores all health points and removes all status ailments for allies within the area of effect.
Recast 1 Hour
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Combat Skills

COMBAT Skill Ranks

Weapon Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Axe A+ B- B- B- A-
Great Axe B- B A+
Club D D C+ B- C- E B+ C+ E A- D E D C- E C+ C+ E B- B+
Dagger B- C+ D B+ A+ C E C- C+ C- C- B- B E D E A+ B-
Hand-to-Hand D A+ E A+ E D
Katana A+
Great Katana C- A+
Polearm A+ E B- B-
Scythe B- E A+ B+
Staff C+ B- B- C+ B A- C+ B B C+
Sword C- E A+ B- D B- C- C A+ D B A- C+ D B
Great Sword A- B A+ B+
Ranged Weapon Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Archery E A+ D C+ C- D
Marksmanship B E C A+ C+ D
Throwing E D C+ C+ E A+ C+ C- F C+ D D D E
Defensive Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Evasion D C E C- D B+ C B D B+ A- C B E D B+ B+ E E A+ C E
Guarding A- B-
Parrying E C D A- B E B- E E A- C D E A+ A- E A- C-
Shield E A+ F F C+ D
Magic/Music Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Blue A+
Dark A- A- C E D
Divine B+ E B D A-
Elemental A+ B+ B+ C+ D
Enfeebling C+ C C+ A+ D C
Enhancing E D B+ B- D C+
Healing C C- D A+
Summoning A-
Ninjutsu A-
Singing C
String C
Wind C
Geomancy C
Handbell C
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Provoke

Job Ability

Provoke is a Job Class Ability that forces an enemy to attack the player who used the ability. This is normally done by a Warrior Job Class. It can only be used one time per 30 seconds under normal circumstances. Using this ability at the correct time is the basic primary duty of the tank in the party. Keeping the attention of the enemy off of the less defended and higher damage dealing job classes is the whole idea here.

Provoke

  • Forces an enemy to attack the Player.
  • Job Class: Warrior Level 5
  • Recast Time: 0:30
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Mighty Strikes

Job Ability

Mighty Strikes is a secret melee technique of professional Warriors, this ability focuses your power to the fullest to take down your enemies in a single blow by striking vital areas.

Mighty Strikes

  • Mighty Strikes is a Warrior‘s One Hour Ability.
  • When active, all attacks made by the user result in critical hits.
  • Obtained: Warrior Level 1
  • Recast Time: 1:00:00
  • Duration: 0:00:45
  • This ability has no effect on accuracy, and attacks made while Mighty Strikes is active are still eligible for missing the target.
  • Also affects physical weapon skills used while ability is active.
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One Hour Ability

One Hour Ability

One-Hour Ability (1HR, 1-hour) is a Job Class Ability which has a 1 hour (Earth time) recast time. Each job has its own 1-Hour ability, and all of them are available at level 1, meaning they are available to a player right at the start of the game or when starting to play a new job.

These abilities are tailored to the job’s primary role in some way and are generally powerful, and are often used in emergency situations, or as part of a pre-planned strategy. Effective use of 1-Hours can potentially change the tide of battle, or salvage an otherwise lost situation.

All 1-Hours share the same recast timer across all jobs, meaning that if you use your 1-Hour on one job then change to another one, the recast is the same for the other 1-Hour. (Example: If you are a Ninja and used Mijin Gakure then changed your job to Paladin, Invincible would not be ready until 1 hour has passed since you last used Mijin Gakure.)

Job One Hour Ability Effect
Bard Soul Voice Doubles the effectiveness of songs.
Bard Clarion Call Increases the number of songs that can be cast on party members by one.
Beastmaster Familiar Enhances your pet’s powers and increases the duration of charm.
Beastmaster Unleash Increase Charm rate and reduces the recast time for Sic and Ready.
Wizard Manafront Negates the MP cost of magic spells.
Prevents spell interruption from physical attacks.
Wizard Subtle Sorcery Lower enmity generated from spells and increase spell accuracy.
Blue Mage Azure Lore Enhances the effect of blue magic spells.
Allows blue magic to participate in Skillchains and Magic Bursts without the use of Chain Affinity and/or Burst Affinity.
Blue Mage Unbridled Wisdom Special blue magic spells will become useable.
Pirate Wild Card Has a random effect on all party members within area of effect.
Pirate Cut Card Reduces the recast time for party members’ special abilities.
Dancer Trance Negates the TP cost of Sambas, Waltzes, and Steps.
Reduces all Waltz recast times to 6 seconds.
Dancer Grand Pas Allows you to use Flourishes without consuming finishing moves.
Dark Knight Blood Weapon Grants a HP drain effect to melee attacks.
Dark Knight Soul Enslavement Grants a TP drain effect to melee attacks.
Dragoon Spirit Surge Dismisses the pet wyvern in exchange for HP/TP recovery and several beneficial effects.
Recharges and augments the user’s Jump abilities.
Dragoon Fly High Reduces the recast time for Jump.
Geomancer Bolster Enhances the effects of your geomancy spells.
Geomancer Widened Compass Expands the range of geomancy spell effects.
Monk Hundred Fists Applies a high degree of Haste to speed up melee attacks.
Monk Inner Strength Increases your max HP.
Ninja Mijin Gakure Sacrifices user’s life to deal damage to an enemy.
Ninja Mikage Grants a bonus to main weapon attack rounds based on the number of shadows and increases Subtle Blow cap.
Paladin Invincible Grants immunity to physical damage.
Paladin Intervene Greatly lowers an enemy’s attack power and accuracy with a strong shield bash.
Puppeteer Overdrive Augments the fighting ability of your puppet to its maximum level.
Prevents overloads.
Puppeteer Heady Artifice Puppet uses special ability (Benediction, Invincible, Chainspell, or Eagle Eye Shot). The special ability used differs depending on the head equipped.
Ranger Eagle Eye Shot Delivers a powerful and accurate ranged attack.
Ranger Overkill Reduces the delay for ranged attacks and increases the rate for double shot and triple shot.
Red Mage Chainspell Negates the casting time and recast timers for all magic spells.
Red Mage Stymie Greatly increases the accuracy of your next enfeebling magic spell.
Fencer Sforzo Grants immunity to all magic attacks.
Fencer Ruse Significantly reduces an enemy’s magic accuracy.
Samurai Meikyo Shisui Reduces the TP cost of weapon skills to 100%.
TP is boosted to 300% upon use.
Samurai Yaegasumi Evades abilities. Additionally, TP is gained depending on the number of abilities evaded, and grants a bonus to weapon skill damage.
Scholar Tabula Rasa Optimizes both white and black magic capabilities.
Recharges gems and temporarily allows charge free gem use.
Enables the use of Embrava and Kaustra.
Scholar Caper Emissarius Focuses enmity on a targeted party member.
Summoner Astral Flow Allows avatars to use their full power.
Negates Avatar Perpetuation Costs.
Enables the summoning of Odin and Alexander.
Summoner Astral Conduit Reduces the recast time for Blood Pacts.
Rogue Perfect Dodge Evades all melee attacks.
Rogue Larceny Steals one beneficial effect from an enemy.
Warrior Mighty Strikes Causes all physical attacks to become critical hits.
Warrior Brazen Rush Increases your double attack rate.
Medic Benediction Restores a large amount of HP and removes several status ailments for party members within area of effect.
Medic Asylum Grants party members a powerful resistance against the effects of dispel and enfeebling magic.
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