Job Class

A character’s Job Class (Current Class) is the job class he/she has chosen to use, and the only one of that character’s jobs which will gain or lose any level ups.

A character can change their Main Job in the following ways:

  1. By choosing the job class when they first join Brunos Realm.
  2. By typing the command /class profess <job_class>

The “Standard Jobs” below are those jobs that are available to all players at the beginning of the game. The “Advanced Jobs” are available upon completion of certain quests.

Standard Job CLASSEs

There are six standard jobs that are available to all starting players.

Warrior Specializing in the arts of battle, warriors act as shields, protecting their comrades from enemy attacks.
Medic By using recovery spells and healing magic, white mages ensure a party’s survival.
Ranger With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting.
Wizard Through devastating magic spells, black mages bring tremendous firepower to the battlefield.
Rogue Specializing in covert actions, rogues are masters in the art of controlling the flow of battle.

ADVANCED Job CLASSEs

After you complete certain quests the door to many other exciting job classes will open.

Paladin Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.
Dark Knight To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies.
Beastmaster These experts in monster research have trained tirelessly to communicate with–and even control–the animals of the Brunoverse.
Bard A bright tune to soothe a party’s wounds… A brisk march to raise a party’s spirits… A forbidden chant to weaken a party’s foes… The bards of Vana’diel use music as their weapon.
Monk

With their bodies that double as deadly weapons, monks attack enemies with explosive strength-filled punches and kicks.
Samurai Through the study of Far Eastern martial arts techniques, these lone warriors have devoted their lives to their cause and to their blade, the mighty great katana.
Ninja Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines.
Dragoon With their lances in hand and their faithful wyverns by their sides, dragoons surprise their enemies with their extraordinary jumping abilities.
Summoner By making pacts with the legendary “avatars”, these heretic mages have unlocked the secrets to the forbidden magic of Vana’diel to unleash devastating force on their enemies.
Blue Mage These formidable fighter mages employ blades for close combat, while decimating their enemies from afar with moves mastered from their fallen enemies.
Pirate  Descendants of the dauntless rogues that once scourged the seas of the Near East, pirates rely on the “revolver”, a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle.
Puppeteer These wandering performers entertain crowds and confound their enemies with a customizable puppet. Puppeteers can also fall back on hand to hand fighting skills that utilize the flexible movements of their art.
Dancer With their aggressive steps, these dancers would weave forbidden magic upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerers.
Scholar During the End Crystal War, these military tacticians often served as high-ranking officers in allied forces across the Brunoverse. Extensive knowledge of ancient martial theory granted them the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand.
Geomancer Harnessing elemental energies that in ways that no sorcerer can, geomancers both aid their party and show enemies how deadly the forces of nature can be. Geomancers can use items in their off hand slot to enhance their “Geomancy” power.
Fencer Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively. A tank job that utilizes various runes and excels in magical defense and elemental energy.
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