A numeric representation of a character’s magical energy.
Mana Points are used for casting most types of spells. Each spell requires a certain amount of MP to be used in order to cast it. The player will be unable to use the spell if current MP is insufficient. The maximum amount of MP available is determined by the player’s job class, level, and certain items.
Mana Points can be replenished by healing; the spells Refresh, Aspir, MP Drainkiss, or Magic Hammer; the songs Mage’s Ballad,Mage’s Ballad II or Mage’s Ballad III; Evoker’s Roll; an optional Sanction or Sigil bonus; certain equipment, medicine or food granting a Refresh; or the weapon skills Starlight, Moonlight, Energy Steal, Energy Drain, Mystic Boon and Spirit Taker.
Sleeping in a bed or visiting with a nomad Moogle will also replenish your MP.
The Summoner job has two additional uses for Magic Points. MP is used by Summoners for Avatar Perpetuation Cost; that is, Summoners use MP to maintain their avatars’ presence during battle. When an avatar fights by a Summoner’s side, the Summoner’s MP is drained according to that avatar’s perpetuation cost, after equipment effects and refresh effects are considered. Additionally, Summoner uses MP for Blood Pact Rage and Blood Pact Ward abilities, which are pet commands issued to avatars.
A Wizard may temporarily drop the MP costs of all spells to 0 via the use of his or her One Hour Ability, Manafront. With Manafront active, they are permitted to cast spells for which they would have insufficient MP, and even if their MP is 0.