Tag: Armor

Socket Gems

Socket Gems

Some weapons, armor, and items found on Brunos Realm Minecraft Adventure Server Network have Socketing capabilities. The gems that integrate with these items are called Socket Gems. This is a list of their effects.


version: 4.0.0

Socket Gems

Harden I:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 600
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Hard
  • lore:
    • Boosts defense for 0.5s when hit

Harden II:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 1100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Defensive
  • lore:
    • Boosts defense for 1.0s when hit

Harden III:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 1600
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Plated
  • lore:
    • Boosts defense for 1.5s when hit

Harden IV:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 2100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Turtle Club’s
  • lore:
    • Boosts defense for 2.0s when hit

Frost I:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 600
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Cold
  • lore:
  • Slows enemies for 0.5s when hit

Frost II:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Freezing
  • lore:
  • Slows enemies for 1.0s when hit

Frost III:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 1600
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Frostbitten
  • lore:
  • Slows enemies for 1.5s when hit

Frost IV:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Ice Queen’s
  • lore:
  • Slows enemies for 2.0s when hit

Needles I:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Barbed
  • lore:
  • Poisons enemies for 0.5s when hit

Needles II:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 1400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Stinging
  • lore:
  • Poisons enemies for 1.0s when hit

Needles III:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 1900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Poisonous
  • lore:
  • Poisons enemies for 1.5s when hit

Needles IV:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 2400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Toxic
  • lore:
  • Poisons enemies for 2.0s when hit

Spikes I:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Spiked
  • lore:
  • Withers enemies for 0.5s when hit

Spikes II:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 1400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 25
  • prefix: Jaded
  • lore:
  • Withers enemies for 1.0s when hit

Spikes III:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 1900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 5
  • prefix: Blackened
  • lore:
  • Withers enemies for 1.5s when hit

Spikes IV:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 2400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 1
  • prefix: Heartless
  • lore:
  • Withers enemies for 2.0s when hit

Chill I:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Brisk
  • lore:
  • Slows enemies for 1.0s on hit

Chill II:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Frosty
  • lore:
  • Slows enemies for 2.0s on hit

Chill III:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Numbing
  • lore:
  • Slows enemies for 3.0s on hit

Chill IV:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Frigid
  • lore:
  • Slows enemies for 4.0s on hit

Counter I:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 300
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Shielding
  • lore:
  • Grants a shield for 0.2s on hit

Counter II:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 400
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Guardian’s
  • lore:
  • Grants a shield for 0.3s on hit

Counter III:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 500
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Golden
  • lore:
  •  ‘Grants a shield for 0.4s on hit

Counter IV:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 600
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Twin Hearts of
  • lore:
  • Grants a shield for 0.5s on hit

Weaken I:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Pathetic
  • lore:
  • Weakens enemies for 1.0s on hit

Weaken II:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 1
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Depressed
  • lore:
  • Weakens enemies for 2.0s on hit

Weaken III:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 2
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Draining
  • lore:
  • Weakens enemies for 3.0s on hit

Weaken IV:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 3
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Totally Lame
  • lore:
  • Weakens enemies for 4.0s on hit

Confusion I:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 0.5
      • duration: 5100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Pathetic
  • lore:
  • Disorients players for 5.0s on hit

Confusion II:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 1
      • duration: 10100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Depressed
  • lore:
  • Disorients players for 10.0s on hit

Confusion III:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 2
      • duration: 15100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Draining
  • lore:
  • Disorients players for 15.0s on hit

Confusion IV:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 3
      • duration: 20100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Totally Lame
  • lore:
  • Disorients players for 20.0s on hit

Darkness I:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 0.5
      • duration: 5100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Pathetic
  • lore:
  • Blinds players for 1.0s on hit

Darkness II:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 1
      • duration: 10100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Depressed
  • lore:
  • Blinds players for 2.0s on hit

Darkness III:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 2
      • duration: 15100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Draining
  • lore:
  • Blinds players for 3.0s on hit

Darkness IV:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 3
      • duration: 20100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Totally Lame
  • lore:
  • Blinds players for 4.0s on hit

Poison I:

  • type: TOOL
    • potion-effects:
      • POISON:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • suffix: (P)
  • lore:
  • Poisons enemies for 1.0s on hit

Poison II:

  • type: TOOL
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • suffix: (SP)
  • lore:
  • Poisons enemies for 2.0s on hit

Poison III:

  • type: TOOL
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • suffix: (SP+)
  • lore:
  • Poisons enemies for 3.0s on hit

Poison IV:

  • type: TOOL
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • suffix: (SP++)
  • lore:
  • Poisons enemies for 4.0s on hit

Wither I:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Decaying
  • lore:
  • Withers enemies for 1.0s on hit

Wither II:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 25
  • prefix: Vile
  • lore:
  • Withers enemies for 2.0s on hit

Wither III:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 5
  • prefix: Decrepit
  • lore:
  • Withers enemies for 3.0s on hit

Wither IV:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 1
  • prefix: Depraved
  • lore:
  • Withers enemies for 4.0s on hit

Adrenaline I:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 1100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Speedy
  • lore:
  • Grants speed for 1.0s on hit

Adrenaline II:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 2100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Quick
  • lore:
  • Grants speed for 2.0s on hit

Adrenaline III:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 3100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Death Defying
  • lore:
  • Grants speed for 3.0s on hit

Adrenaline IV:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 4100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • suffix: of GOTTA GO FAST!
  • lore:
  • Grants speed for 4.0s on hit

Torment:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 1
      • duration: 1600
      • target: AREA
      • radius: 3
      • affectsWielder: true
      • affectsTarget: true
  • weight: 0
  • suffix: of Pain
  • lore:
  • All shall know true suffering
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Custom Items

Custom Items

A list of Custom Items found on Brunos Realm Minecraft Adventure Server Network.


version: 4.0.2

socketsword:

  • materialName: WOOD_SWORD
  • displayName: ‘&2Socket Sword (Unique)
  • lore:
    • – ‘&7This sword has sockets!
    • – ‘&2(Socket)
    • – ‘&2(Socket)
    • – ‘&2(Socket)
    • – ‘&7Find a &2Socket Gem&7 to fill a &2(Socket)
  • spawnOnMonsterWeight: 100
  • chanceToDropOnMonsterDeath: 1.0
  • broadcastOnFind: true
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Repairing Items

Repairing Items

Repairing Items on Brunos Realm requires an item of a certain material and experience points and the use of an anvil. Below is a list of these values.


version: 4.0.0-A

messages:

  • cannot-use: ‘You cannot repair that item!
  • do-not-have: ‘You do not have enough materials to repair that item!
  • success: ‘You successfully repaired your item!
  • instructions: ‘Smack this item on an anvil again to repair it!

repair-costs:

wood-axe:

  • material-name: WOOD_AXE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-hoe:

  • material-name: WOOD_HOE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-pickaxe:

  • material-name: WOOD_PICKAXE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-spade:

  • material-name: WOOD_SPADE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-sword:

  • material-name: WOOD_SWORD
    • costs:
      • default:
        • material-name: WOOD
        • priority: 0
        • amount: 1
        • experience-cost: 0
        • repair-per-cost: 1.0

bow:

  • material-name: BOW
  • costs:
    • default:
      • material-name: STRING
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

fishing-rod:

  • material-name: FISHING_ROD
  • costs:
    • default:
      • material-name: STRING
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.1

stone-axe:

  • material-name: STONE_AXE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

stone-pickaxe:

  • material-name: STONE_PICKAXE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

stone-hoe:

  • material-name: STONE_HOE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

stone-sword:

  • material-name: STONE_SWORD
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

stone-spade:

  • material-name: STONE_SPADE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.6

gold-axe:

  • material-name: GOLD_AXE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

gold-boots:

  • material-name: GOLD_BOOTS
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

gold-chestplate:

  • material-name: GOLD_CHESTPLATE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.12

gold-helmet:

  • material-name: GOLD_HELMET
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.18

gold-leggings:

  • material-name: GOLD_LEGGINGS
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

gold-pickaxe:

  • material-name: GOLD_PICKAXE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

gold-hoe:

  • material-name: GOLD_HOE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

gold-spade:

  • material-name: GOLD_SPADE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.6

gold-sword:

  • material-name: GOLD_SWORD
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

iron-axe:

  • material-name: IRON_AXE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

iron-boots:

  • material-name: IRON_BOOTS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

iron-chestplate:

  • material-name: IRON_CHESTPLATE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.12

iron-helmet:

  • material-name: IRON_HELMET
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.18

iron-leggings:

  • material-name: IRON_LEGGINGS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

iron-pickaxe:

  • material-name: IRON_PICKAXE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

iron-hoe:

  • material-name: IRON_HOE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

iron-spade:

  • material-name: IRON_SPADE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.6

iron-sword:

  • material-name: IRON_SWORD
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

diamond-axe:

  • material-name: DIAMOND_AXE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

diamond-boots:

  • material-name: DIAMOND_BOOTS
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

diamond-chestplate:

  • material-name: DIAMOND_CHESTPLATE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.09

diamond-helmet:

  • material-name: DIAMOND_HELMET
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.12

diamond-hoe:

  • material-name: DIAMOND_HOE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

diamond-leggings:

  • material-name: DIAMOND_LEGGINGS
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.1

diamond-pickaxe:

  • material-name: DIAMOND_PICKAXE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

diamond-spade:

  • material-name: DIAMOND_SPADE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.15

diamond-sword:

  • material-name: DIAMOND_SWORD
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

leather-boots:

  • material-name: LEATHER_BOOTS
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

leather-chestplate:

  • material-name: LEATHER_CHESTPLATE
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

leather-helmet:

  • material-name: LEATHER_HELMET
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

leather-leggings:

  • material-name: LEATHER_LEGGINGS
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

chainmail-boots:

  • material-name: CHAINMAIL_BOOTS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

chainmail-chestplate:

  • material-name: CHAINMAIL_CHESTPLATE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

chainmail-helmet:

  • material-name: CHAINMAIL_HELMET
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

chainmail-leggings:

  • material-name: CHAINMAIL_LEGGINGS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.18
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Rare Tier

Rare TIER

Rare Tier Weapons, Armor and Items found on the Brunos Realm Minecraft Adventure Server Network.

displayName: Rare
displayColor: LIGHT_PURPLE
identifierColor: DARK_RED
enchantments:
safeBaseEnchantments: true
safeBonusEnchantments: false
allowHighBaseEnchantments: true
allowHighBonusEnchantments: true
baseEnchantments: [] bonusEnchantments:
– ARROW_DAMAGE:1:1
– DAMAGE_UNDEAD:1:2
– PROTECTION_FIRE:1:2
– DAMAGE_ARTHROPODS:1:2
– PROTECTION_FALL:1:2
– KNOCKBACK:1:2
– PROTECTION_EXPLOSIONS:1:1
– ARROW_KNOCKBACK:1:3
– DURABILITY:1:3
minimumBonusEnchantments: 1
maximumBonusEnchantments: 3
lore:
minimumBonusLore: 0
maximumBonusLore: 0
baseLore: [] bonusLore: [] maximumDurability: 0.6
minimumDurability: 0.4
minimumSockets: 0
maximumSockets: 2
chanceToSpawnOnAMonster: 0.25
chanceToDropOnMonsterDeath: 1.0
chanceToBeIdentified: 0.25
chanceToHaveSockets: 0.2
broadcastOnFind: false
itemTypes:
allowedGroups:
– pickaxe
– sword
– shears
– axe
– hoe
– shovel
– bow
– fishing rod
– helmet
– boots
– chestplate
– leggings
disallowedGroups:
– diamond
allowedIds: [] disallowedIds: [] optimalDistance: -1
maximumDistance: -1
infiniteDurability: false

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Exotic Tier

Exotic

Exotic Tier Weapons, Armor and Items found on the Brunos Realm Minecraft Adventure Server Network.

displayName: Exotic
displayColor: RED
identifierColor: DARK_RED
enchantments:
safeBaseEnchantments: true
safeBonusEnchantments: false
allowHighBaseEnchantments: true
allowHighBonusEnchantments: true
baseEnchantments: [] bonusEnchantments:
– DAMAGE_ALL:1:4
– DAMAGE_UNDEAD:1:4
– DAMAGE_ARTHROPODS:1:4
– ARROW_KNOCKBACK:1:1
– ARROW_FIRE:1:1
– ARROW_DAMAGE:1:4
– LOOT_BONUS_MOBS:1:4
– ARROW_INFINITE:1:1
– LUCK:1:4
– LURE:1:4
– DURABILITY:1:4
– FIRE_ASPECT:1:1
– ARROW_KNOCKBACK:1:4
– KNOCKBACK:1:1
– DIG_SPEED:1:4
– DEPTH_STRIDER:1:4
– OXYGEN:1:4
– WATER_WORKER:1:4
– PROTECTION_PROJECTILE:1:4
– PROTECTION_FIRE:1:4
– PROTECTION_FALL:1:4
– PROTECTION_EXPLOSIONS:1:4
– PROTECTION_ENVIRONMENTAL:1:4
– THORNS:1:4
– FROST_WALKER:1:4
– MENDING:1:1
minimumBonusEnchantments: 5
maximumBonusEnchantments: 8
lore:
minimumBonusLore: 0
maximumBonusLore: 0
baseLore: [] bonusLore: [] maximumDurability: 0.9
minimumDurability: 0.8
minimumSockets: 0
maximumSockets: 5
chanceToSpawnOnAMonster: 0.025
chanceToDropOnMonsterDeath: 1.0
chanceToBeIdentified: 0.025
chanceToHaveSockets: 0.5
broadcastOnFind: false
itemTypes:
allowedGroups:
– pickaxe
– sword
– shears
– axe
– hoe
– shovel
– bow
– fishing rod
– helmet
– boots
– chestplate
– leggings
disallowedGroups: [] allowedIds: [] disallowedIds: [] optimalDistance: -1
maximumDistance: -1
infiniteDurability: false

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Epic Tier

Epic Tier

Epic Tier Weapons, Armor and Items found on the Brunos Realm Minecraft Adventure Server Network.

displayName: Epic
displayColor: GREEN
identifierColor: DARK_RED
enchantments:
safeBaseEnchantments: true
safeBonusEnchantments: false
allowHighBaseEnchantments: true
allowHighBonusEnchantments: true
baseEnchantments: [] bonusEnchantments:
– PROTECTION_FIRE:1:2
– ARROW_FIRE:1:1
– DAMAGE_ARTHROPODS:1:4
– DURABILITY:2:4
– PROTECTION_FALL:1:2
– PROTECTION_EXPLOSIONS:1:2
– ARROW_KNOCKBACK:1:5
– ARROW_DAMAGE:1:3
– DAMAGE_UNDEAD:1:3
– KNOCKBACK:2:3
minimumBonusEnchantments: 4
maximumBonusEnchantments: 7
lore:
minimumBonusLore: 0
maximumBonusLore: 0
baseLore: [] bonusLore: [] maximumDurability: 0.8
minimumDurability: 0.75
minimumSockets: 0
maximumSockets: 4
chanceToSpawnOnAMonster: 0.075
chanceToDropOnMonsterDeath: 1.0
chanceToBeIdentified: 0.075
chanceToHaveSockets: 0.4
broadcastOnFind: false
itemTypes:
allowedGroups:
– pickaxe
– sword
– shears
– axe
– hoe
– shovel
– bow
– fishing rod
– helmet
– boots
– chestplate
– leggings
disallowedGroups:
– diamond
allowedIds: [] disallowedIds: [] optimalDistance: -1
maximumDistance: -1
infiniteDurability: false

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Artisan Tier

Artisan Tier

Artisan Tier Weapons, Armor and Items found on the Brunos Realm Minecraft Adventure Server Network.

displayName: Artisan
displayColor: AQUA
identifierColor: DARK_RED
enchantments:
safeBaseEnchantments: true
safeBonusEnchantments: false
allowHighBaseEnchantments: true
allowHighBonusEnchantments: true
baseEnchantments:
– SILK_TOUCH:1:1
bonusEnchantments:
– DIG_SPEED:1:5
– OXYGEN:1:1
– WATER_WORKER:1:1
– LOOT_BONUS_BLOCKS:1:3
minimumBonusEnchantments: 1
maximumBonusEnchantments: 3
lore:
minimumBonusLore: 0
maximumBonusLore: 0
baseLore: [] bonusLore: [] maximumDurability: 0.75
minimumDurability: 0.6
minimumSockets: 0
maximumSockets: 3
chanceToSpawnOnAMonster: 0.1
chanceToDropOnMonsterDeath: 1.0
chanceToBeIdentified: 0.1
chanceToHaveSockets: 0.3
broadcastOnFind: false
itemTypes:
allowedGroups:
– pickaxe
– shovel
– helmet
disallowedGroups:
– leather
allowedIds: [] disallowedIds: [] optimalDistance: -1
maximumDistance: -1
infiniteDurability: false

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Common Tier

Common Tier Weapons, Armor, and Items.

Common Tier Weapons, Armor, and Items found on the Brunos Realm Minecraft Adventure Server Network.

displayName: Common

displayColor: WHITE

identifierColor: DARK_RED

ENCHANTMENTS:

safeBaseEnchantments: true

safeBonusEnchantments: false

allowHighBaseEnchantments: true

allowHighBonusEnchantments: true

baseEnchantments: []

bonusEnchantments: []

minimumBonusEnchantments: 0
maximumBonusEnchantments: 0

LORE:

minimumBonusLore: 0

maximumBonusLore: 0

baseLore: []

bonusLore: []

maximumDurability: 0.2

minimumDurability: 0.1

minimumSockets: 0

maximumSockets: 0

chanceToSpawnOnAMonster: 0.75

chanceToDropOnMonsterDeath: 1.0

chanceToBeIdentified: 0.75

chanceToHaveSockets: 0.1

broadcastOnFind: false

ITEMTYPES:

allowedGroups:

  • pickaxe
  • sword
  • shears
  • axe
  • hoe
  • shovel
  • bow
  • fishing rod
  • helmet
  • boots
  • chestplate
  • leggings

disallowedGroups:

  • diamond
  • chainmail
  • gold
  • iron

allowedIds:

  • GOLD_SWORD

disallowedIds:

  • STONE_HOE

optimalDistance: -1

maximumDistance: -1

infiniteDurability: false

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