Tag: Armor

Legendary Tier Items

Legendary Tier ITEMS

Legendary Tier Weapons, Armor, and Items found on the Brunos Realm Minecraft Adventure Server Network.

displayName: Legendary

displayColor: GOLD

identifierColor: DARK_RED

enchantments:

safeBaseEnchantments: true

safeBonusEnchantments: false

allowHighBaseEnchantments: true

allowHighBonusEnchantments: true

baseEnchantments:

  • ARROW_DAMAGE:1:1
  • DURABILITY:10:10
  • ARROW_INFINITE:1:1
  • DAMAGE_ALL:1:5

bonusEnchantments:

  • PROTECTION_FIRE:1:2
  • ARROW_FIRE:1:1
  • DAMAGE_ARTHROPODS:1:4
  • DURABILITY:2:4
  • PROTECTION_FALL:1:2
  • PROTECTION_EXPLOSIONS:1:2
  • ARROW_KNOCKBACK:1:5
  • ARROW_DAMAGE:1:3
  • DAMAGE_UNDEAD:1:3
  • KNOCKBACK:2:3

minimumBonusEnchantments: 7
maximumBonusEnchantments: 10

lore:

minimumBonusLore: 0

maximumBonusLore: 0

baseLore:

  • ‘&6An item only the worthy can hold.’

bonusLore:

  • ‘&6Test Lore’
  • ‘&6Please Ignore’

maximumDurability: 0.8

minimumDurability: 0.75

minimumSockets: 0

maximumSockets: 6

chanceToSpawnOnAMonster: 0.01

chanceToDropOnMonsterDeath: 1.0

chanceToBeIdentified: 0.01

chanceToHaveSockets: 0.6

broadcastOnFind: true

itemTypes:

allowedGroups:

  • pickaxe
  • sword
  • shears
  • axe
  • hoe
  • shovel
  • bow
  • fishing rod
  • helmet
  • boots
  • chestplate
  • leggings

disallowedGroups:

  • leather
  • chainmail
  • gold
  • iron
  • wood
  • stone

allowedIds: []

disallowedIds: []

optimalDistance: -1

maximumDistance: -1

infiniteDurability: false

  •  
  •  
  •  
  •  
  •  
  •  

Item Name and Lore Variables

Item Name and lore variables

Item name and lore variables that are found on weapons, armor, and items on the Brunos Realm Minecraft Adventure Server Network.

VARIABLES TO USE IN ITEM DISPLAY NAME FORMAT

  • %basematerial% : Minecraft’s name for the material
  • %mythicmaterial% : Customized name of the material
  • %generalprefix% : A prefix pulled from the general prefix file
  • %generalsuffix% : A suffix pulled from the general suffix file
  • %materialprefix% : A prefix pulled from the material’s prefix file (if it has one)
  • %materialsuffix% : A suffix pulled from the material’s suffix file (if it has one)
  • %tierprefix% : A prefix pulled from the tier’s prefix file (if it has one)
  • %tiersuffix% : A suffix pulled from the tier’s suffix file (if it has one)
  • %itemtype% : Customized name of the type of the item (sword, axe, etc.)
  • %materialtype% : Customized name of the material of the item (diamond, wood, etc.)
  • %tiername% : Name of the item’s tier
  • %enchantment% : Customized name of the highest enchantment on the item
  • %enchantmentprefix% : A prefix pulled from the highest enchantment’s prefix file (if it has one)
  • %enchantmentsuffix% : A suffix pulled from the highest enchantment’s suffix file (if it has one)

VARIABLES TO USE IN FORMAT LORE

  • %itemtype% : Customized name of the type of the item (sword, axe, etc.)
  • %basematerial% : Minecraft’s name for the material
  • %mythicmaterial% : Customized name of the material
  • %tiername% : Name of the item’s tier
  • %enchantment% : Customized name of the highest enchantment on the item
  • %tiercolor% : display color of the item’s tier
  • %baselore% : base lore of the item’s tier
  • %bonuslore% : bonus lore of the item’s tier
  • %socketlore% : all of the sockets on the item
  • %generallore% : lore pulled from general.txt
  • %tierlore% : lore pulled from the lore file for the item’s tier
  • %materiallore% : lore pulled from the lore file for the item’s material
  • %enchantmentlore% : lore pulled from the lore file for the item’s highest enchantment
  • %itemtypelore% : lore pulled from the lore file for the item’s type
  •  
  •  
  •  
  •  
  •  
  •  

Combat Equipment Values

Combat Equipment Values

These are the Combat Equipment Values which describe the amount of damage that is soaked during combat, effectively reducing final incoming damage. For instance 0.24 = 24%. Meaning any attack that does negate armor ratings will be reduced by 24%. For example, an attack of 10 damage points will be reduced to 7.6 damage points for final damage to the opponent with a 0.24 armor rating (24% SOAK).

ARMOR RATINGS

Wearing No Armor:
Blocking With A Shield:
Wearing Elytra:
Wearing Leather:
Wearing Iron:
Wearing Chainmail:
Wearing Diamond:
Wearing Gold:
  •  
  •  
  •  
  •  
  •  
  •