Tag: Items

Socketing

Socketing

Some weapons, armor, and items found on the Brunos Realm Minecraft Adventure Server Network have the ability to interchange socket gems. These are the options and rules that guide describe socketing.

options:

Boots With 2 Socket Slots
Boots With 2 Socket Slots
  • can drop socket gems on items: false
  • prevent multiple name changes from sockets: false
  • use attacker item in hand: true
  • use attacker armor equipped: false
  • use defender item in hand: false
  • use defender armor-equipped: true
  • socket gem material ids:

items:

  • socketted-item-socket: ‘(Socket)
  • socketted-item-lore:
    •  ‘Find a Socket Gem to fill a (Socket)
  • socket-name: ‘Socket Gem
  • socket-lore:
    •  ‘Right-click while holding this gem
    •  ‘in your hand to begin socketting!
    •  ‘(%type%)
  •  
  •  
  •  
  •  
  •  
  •  

Socket Gems

Socket Gems

Some weapons, armor, and items found on Brunos Realm Minecraft Adventure Server Network have Socketing capabilities. The gems that integrate with these items are called Socket Gems. This is a list of their effects.


version: 4.0.0

Socket Gems

Harden I:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 600
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Hard
  • lore:
    • Boosts defense for 0.5s when hit

Harden II:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 1100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Defensive
  • lore:
    • Boosts defense for 1.0s when hit

Harden III:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 1600
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Plated
  • lore:
    • Boosts defense for 1.5s when hit

Harden IV:

  • type: ARMOR
  • potion-effects:
    • DAMAGE_RESISTANCE:
      • intensity: 0.5
      • duration: 2100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Turtle Club’s
  • lore:
    • Boosts defense for 2.0s when hit

Frost I:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 600
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Cold
  • lore:
  • Slows enemies for 0.5s when hit

Frost II:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Freezing
  • lore:
  • Slows enemies for 1.0s when hit

Frost III:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 1600
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Frostbitten
  • lore:
  • Slows enemies for 1.5s when hit

Frost IV:

  • type: ARMOR
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Ice Queen’s
  • lore:
  • Slows enemies for 2.0s when hit

Needles I:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Barbed
  • lore:
  • Poisons enemies for 0.5s when hit

Needles II:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 1400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Stinging
  • lore:
  • Poisons enemies for 1.0s when hit

Needles III:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 1900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Poisonous
  • lore:
  • Poisons enemies for 1.5s when hit

Needles IV:

  • type: ARMOR
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 2400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Toxic
  • lore:
  • Poisons enemies for 2.0s when hit

Spikes I:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Spiked
  • lore:
  • Withers enemies for 0.5s when hit

Spikes II:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 1400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 25
  • prefix: Jaded
  • lore:
  • Withers enemies for 1.0s when hit

Spikes III:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 1900
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 5
  • prefix: Blackened
  • lore:
  • Withers enemies for 1.5s when hit

Spikes IV:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 2400
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 1
  • prefix: Heartless
  • lore:
  • Withers enemies for 2.0s when hit

Chill I:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Brisk
  • lore:
  • Slows enemies for 1.0s on hit

Chill II:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Frosty
  • lore:
  • Slows enemies for 2.0s on hit

Chill III:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Numbing
  • lore:
  • Slows enemies for 3.0s on hit

Chill IV:

  • type: TOOL
  • potion-effects:
    • SLOW:
      • intensity: 0.5
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Frigid
  • lore:
  • Slows enemies for 4.0s on hit

Counter I:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 300
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Shielding
  • lore:
  • Grants a shield for 0.2s on hit

Counter II:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 400
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Guardian’s
  • lore:
  • Grants a shield for 0.3s on hit

Counter III:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 500
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Golden
  • lore:
  •  ‘Grants a shield for 0.4s on hit

Counter IV:

  • type: TOOL
  • potion-effects:
    • ABSORPTION:
      • intensity: 0.5
      • duration: 600
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Twin Hearts of
  • lore:
  • Grants a shield for 0.5s on hit

Weaken I:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Pathetic
  • lore:
  • Weakens enemies for 1.0s on hit

Weaken II:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 1
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Depressed
  • lore:
  • Weakens enemies for 2.0s on hit

Weaken III:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 2
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Draining
  • lore:
  • Weakens enemies for 3.0s on hit

Weaken IV:

  • type: TOOL
  • potion-effects:
    • WEAKNESS:
      • intensity: 3
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Totally Lame
  • lore:
  • Weakens enemies for 4.0s on hit

Confusion I:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 0.5
      • duration: 5100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Pathetic
  • lore:
  • Disorients players for 5.0s on hit

Confusion II:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 1
      • duration: 10100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Depressed
  • lore:
  • Disorients players for 10.0s on hit

Confusion III:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 2
      • duration: 15100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Draining
  • lore:
  • Disorients players for 15.0s on hit

Confusion IV:

  • type: TOOL
  • potion-effects:
    • CONFUSION:
      • intensity: 3
      • duration: 20100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Totally Lame
  • lore:
  • Disorients players for 20.0s on hit

Darkness I:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 0.5
      • duration: 5100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Pathetic
  • lore:
  • Blinds players for 1.0s on hit

Darkness II:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 1
      • duration: 10100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Depressed
  • lore:
  • Blinds players for 2.0s on hit

Darkness III:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 2
      • duration: 15100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Draining
  • lore:
  • Blinds players for 3.0s on hit

Darkness IV:

  • type: TOOL
  • potion-effects:
    • BLINDNESS:
      • intensity: 3
      • duration: 20100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • prefix: Totally Lame
  • lore:
  • Blinds players for 4.0s on hit

Poison I:

  • type: TOOL
    • potion-effects:
      • POISON:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • suffix: (P)
  • lore:
  • Poisons enemies for 1.0s on hit

Poison II:

  • type: TOOL
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • suffix: (SP)
  • lore:
  • Poisons enemies for 2.0s on hit

Poison III:

  • type: TOOL
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • suffix: (SP+)
  • lore:
  • Poisons enemies for 3.0s on hit

Poison IV:

  • type: TOOL
  • potion-effects:
    • POISON:
      • intensity: 0.5
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • suffix: (SP++)
  • lore:
  • Poisons enemies for 4.0s on hit

Wither I:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 1100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Decaying
  • lore:
  • Withers enemies for 1.0s on hit

Wither II:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 2100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 25
  • prefix: Vile
  • lore:
  • Withers enemies for 2.0s on hit

Wither III:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 3100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 5
  • prefix: Decrepit
  • lore:
  • Withers enemies for 3.0s on hit

Wither IV:

  • type: TOOL
  • potion-effects:
    • WITHER:
      • intensity: 0.5
      • duration: 4100
      • target: OTHER
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 1
  • prefix: Depraved
  • lore:
  • Withers enemies for 4.0s on hit

Adrenaline I:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 1100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 400
  • prefix: Speedy
  • lore:
  • Grants speed for 1.0s on hit

Adrenaline II:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 2100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 50
  • prefix: Quick
  • lore:
  • Grants speed for 2.0s on hit

Adrenaline III:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 3100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 10
  • prefix: Death Defying
  • lore:
  • Grants speed for 3.0s on hit

Adrenaline IV:

  • type: TOOL
  • potion-effects:
    • SPEED:
      • intensity: 0.5
      • duration: 4100
      • target: SELF
      • radius: 0
      • affectsWielder: false
      • affectsTarget: false
  • weight: 2
  • suffix: of GOTTA GO FAST!
  • lore:
  • Grants speed for 4.0s on hit

Torment:

  • type: ARMOR
  • potion-effects:
    • WITHER:
      • intensity: 1
      • duration: 1600
      • target: AREA
      • radius: 3
      • affectsWielder: true
      • affectsTarget: true
  • weight: 0
  • suffix: of Pain
  • lore:
  • All shall know true suffering
  •  
  •  
  •  
  •  
  •  
  •  

Monster Spawning

Monster Spawning

 


version: 4.0.3

spawn Prevention:

  • spawn Egg: true
  • spawner: true
  • custom: true
  • reinforcements: true
  • above-y:
    • world: 255

spawn With Drop Chance:

  • CREEPER: 1.0
  • SKELETON: 1.0
  • SPIDER: 1.0
  • GIANT: 1.0
  • ZOMBIE: 1.0
  • GHAST: 1.0
  • PIG_ZOMBIE: 1.0
  • ENDERMAN: 1.0
  • CAVE_SPIDER: 1.0
  • SILVERFISH: 1.0
  • BLAZE: 1.0
  • MAGMA_CUBE: 1.0
  • ENDER_DRAGON: 1.0
  • WITHER: 1.0
  • WITCH: 1.0

tier Drops:

CREEPER:

SKELETON:

SPIDER:

GIANT:

ZOMBIE:

GHAST:

PIG ZOMBIE:

ENDERMAN:

CAVE SPIDER:

SILVERFISH:

BLAZE:

MAGMA CUBE:

ENDER DRAGON:

WITHER:

WITCH:

 

CURRENT VERSION:

spawnPrevention:
spawnEgg: true
spawner: true
custom: true
reinforcements: true
above-y:
world: 255
spawnWithDropChance:
CREEPER: 1.0
SKELETON: 1.0
CHICKEN_JOCKEY: 1.0
STRAY: 1.0
HUSK: 1.0
SPIDER_JOCKEY: 1.0
SKELETON_HORSEMAN: 1.0
SHULKER: 1.0
SLIME: 1.0
SPIDER: 1.0
GUARDIAN: 1.0
ELDER_GUARDIAN: 1.0
GIANT: 1.0
ZOMBIE: 1.0
GHAST: 1.0
PIG_ZOMBIE: 1.0
ZOMBIE_VILLAGER: 1.0
ZOMBIE_PIGMAN: 1.0
ENDERMAN: 1.0
CAVE_SPIDER: 1.0
SILVERFISH: 1.0
BLAZE: 1.0
MAGMA_CUBE: 1.0
ENDER_DRAGON: 1.0
WITHER: 1.0
WITHER_SKELETON: 1.0
ENDERMITE: 1.0
WITCH: 1.0
tierDrops:
CREEPER:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
WITHER_SKELETON:
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
GUARDIAN:
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
ELDER_GUARDIAN:
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
– exotic_armor
– exotic_arrows
– exotic_axe
– exotic_club
– exotic_fishingrod
– exotic_greataxe
– exotic_greatkatana
– exotic_marksmanship
– exotic_scythe
– exotic_shield
– exotic_throwing
– legendary_armor
– legendary_arrows
– legendary_axe
– legendary_club
– legendary_fishingrod
– legendary_greataxe
– legendary_greatkatana
– legendary_marksmanship
– legendary_scythe
– legendary_shield
– legendary_throwing
– artisan_armor
– artisan_arrows
– artisan_axe
– artisan_club
– artisan_fishingrod
– artisan_greataxe
– artisan_greatkatana
– artisan_marksmanship
– artisan_scythe
– artisan_shield
– artisan_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
SKELETON:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
CHICKEN_JOCKEY:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
STRAY:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
SKELETON_HORSEMAN:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
SHULKER:
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
SLIME:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
SPIDER_JOCKEY:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
SPIDER:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
GIANT:
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
– exotic_armor
– exotic_arrows
– exotic_axe
– exotic_club
– exotic_fishingrod
– exotic_greataxe
– exotic_greatkatana
– exotic_marksmanship
– exotic_scythe
– exotic_shield
– exotic_throwing
ZOMBIE:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
HUSK:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
GHAST:
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
– exotic_armor
– exotic_arrows
– exotic_axe
– exotic_club
– exotic_fishingrod
– exotic_greataxe
– exotic_greatkatana
– exotic_marksmanship
– exotic_scythe
– exotic_shield
– exotic_throwing
ZOMBIE_VILLAGER:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
ZOMBIE_PIGMAN:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
PIG_ZOMBIE:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
ENDERMAN:
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
CAVE_SPIDER:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
ENDERMITE:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
SILVERFISH:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
BLAZE:
– rare_armor
– rare_arrows
– rare_axe
– rare_club
– rare_fishingrod
– rare_greataxe
– rare_greatkatana
– rare_marksmanship
– rare_scythe
– rare_shield
– rare_throwing
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
– exotic_armor
– exotic_arrows
– exotic_axe
– exotic_club
– exotic_fishingrod
– exotic_greataxe
– exotic_greatkatana
– exotic_marksmanship
– exotic_scythe
– exotic_shield
– exotic_throwing
MAGMA_CUBE:
– common_armor
– common_arrows
– common_axe
– common_club
– common_fishingrod
– common_greataxe
– common_greatkatana
– common_marksmanship
– common_scythe
– common_shield
– common_throwing
– uncommon_armor
– uncommon_arrows
– uncommon_axe
– uncommon_club
– uncommon_fishingrod
– uncommon_greataxe
– uncommon_greatkatana
– uncommon_marksmanship
– uncommon_scythe
– uncommon_shield
– uncommon_throwing
ENDER_DRAGON:
– legendary_armor
– legendary_arrows
– legendary_axe
– legendary_club
– legendary_fishingrod
– legendary_greataxe
– legendary_greatkatana
– legendary_marksmanship
– legendary_scythe
– legendary_shield
– legendary_throwing
WITHER:
– exotic_armor
– exotic_arrows
– exotic_axe
– exotic_club
– exotic_fishingrod
– exotic_greataxe
– exotic_greatkatana
– exotic_marksmanship
– exotic_scythe
– exotic_shield
– exotic_throwing
– legendary_armor
– legendary_arrows
– legendary_axe
– legendary_club
– legendary_fishingrod
– legendary_greataxe
– legendary_greatkatana
– legendary_marksmanship
– legendary_scythe
– legendary_shield
– legendary_throwing
WITCH:
– epic_armor
– epic_arrows
– epic_axe
– epic_club
– epic_fishingrod
– epic_greataxe
– epic_greatkatana
– epic_marksmanship
– epic_scythe
– epic_shield
– epic_throwing
– artisan_armor
– artisan_arrows
– artisan_axe
– artisan_club
– artisan_fishingrod
– artisan_greataxe
– artisan_greatkatana
– artisan_marksmanship
– artisan_scythe
– artisan_shield
– artisan_throwing

  •  
  •  
  •  
  •  
  •  
  •  

Custom Items

Custom Items

A list of Custom Items found on Brunos Realm Minecraft Adventure Server Network.


version: 4.0.2

socketsword:

  • materialName: WOOD_SWORD
  • displayName: ‘&2Socket Sword (Unique)
  • lore:
    • – ‘&7This sword has sockets!
    • – ‘&2(Socket)
    • – ‘&2(Socket)
    • – ‘&2(Socket)
    • – ‘&7Find a &2Socket Gem&7 to fill a &2(Socket)
  • spawnOnMonsterWeight: 100
  • chanceToDropOnMonsterDeath: 1.0
  • broadcastOnFind: true
  •  
  •  
  •  
  •  
  •  
  •  

Repairing Items

Repairing Items

Repairing Items on Brunos Realm requires an item of a certain material and experience points and the use of an anvil. Below is a list of these values.


version: 4.0.0-A

messages:

  • cannot-use: ‘You cannot repair that item!
  • do-not-have: ‘You do not have enough materials to repair that item!
  • success: ‘You successfully repaired your item!
  • instructions: ‘Smack this item on an anvil again to repair it!

repair-costs:

wood-axe:

  • material-name: WOOD_AXE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-hoe:

  • material-name: WOOD_HOE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-pickaxe:

  • material-name: WOOD_PICKAXE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-spade:

  • material-name: WOOD_SPADE
  • costs:
    • default:
      • material-name: WOOD
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 1.0

wood-sword:

  • material-name: WOOD_SWORD
    • costs:
      • default:
        • material-name: WOOD
        • priority: 0
        • amount: 1
        • experience-cost: 0
        • repair-per-cost: 1.0

bow:

  • material-name: BOW
  • costs:
    • default:
      • material-name: STRING
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

fishing-rod:

  • material-name: FISHING_ROD
  • costs:
    • default:
      • material-name: STRING
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.1

stone-axe:

  • material-name: STONE_AXE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

stone-pickaxe:

  • material-name: STONE_PICKAXE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

stone-hoe:

  • material-name: STONE_HOE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

stone-sword:

  • material-name: STONE_SWORD
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

stone-spade:

  • material-name: STONE_SPADE
  • costs:
    • default:
      • material-name: COBBLESTONE
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.6

gold-axe:

  • material-name: GOLD_AXE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

gold-boots:

  • material-name: GOLD_BOOTS
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

gold-chestplate:

  • material-name: GOLD_CHESTPLATE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.12

gold-helmet:

  • material-name: GOLD_HELMET
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.18

gold-leggings:

  • material-name: GOLD_LEGGINGS
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

gold-pickaxe:

  • material-name: GOLD_PICKAXE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

gold-hoe:

  • material-name: GOLD_HOE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

gold-spade:

  • material-name: GOLD_SPADE
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.6

gold-sword:

  • material-name: GOLD_SWORD
  • costs:
    • default:
      • material-name: GOLD_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

iron-axe:

  • material-name: IRON_AXE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

iron-boots:

  • material-name: IRON_BOOTS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

iron-chestplate:

  • material-name: IRON_CHESTPLATE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.12

iron-helmet:

  • material-name: IRON_HELMET
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.18

iron-leggings:

  • material-name: IRON_LEGGINGS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

iron-pickaxe:

  • material-name: IRON_PICKAXE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

iron-hoe:

  • material-name: IRON_HOE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

iron-spade:

  • material-name: IRON_SPADE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.6

iron-sword:

  • material-name: IRON_SWORD
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.4

diamond-axe:

  • material-name: DIAMOND_AXE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

diamond-boots:

  • material-name: DIAMOND_BOOTS
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

diamond-chestplate:

  • material-name: DIAMOND_CHESTPLATE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.09

diamond-helmet:

  • material-name: DIAMOND_HELMET
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.12

diamond-hoe:

  • material-name: DIAMOND_HOE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

diamond-leggings:

  • material-name: DIAMOND_LEGGINGS
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.1

diamond-pickaxe:

  • material-name: DIAMOND_PICKAXE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

diamond-spade:

  • material-name: DIAMOND_SPADE
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.15

diamond-sword:

  • material-name: DIAMOND_SWORD
  • costs:
    • default:
      • material-name: DIAMOND
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.14

leather-boots:

  • material-name: LEATHER_BOOTS
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

leather-chestplate:

  • material-name: LEATHER_CHESTPLATE
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

leather-helmet:

  • material-name: LEATHER_HELMET
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

leather-leggings:

  • material-name: LEATHER_LEGGINGS
  • costs:
    • default:
      • material-name: LEATHER
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.5

chainmail-boots:

  • material-name: CHAINMAIL_BOOTS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.25

chainmail-chestplate:

  • material-name: CHAINMAIL_CHESTPLATE
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.13

chainmail-helmet:

  • material-name: CHAINMAIL_HELMET
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.2

chainmail-leggings:

  • material-name: CHAINMAIL_LEGGINGS
  • costs:
    • default:
      • material-name: IRON_INGOT
      • priority: 0
      • amount: 1
      • experience-cost: 0
      • repair-per-cost: 0.18
  •  
  •  
  •  
  •  
  •  
  •