Tag: Job Class Ability

Cure

Cure

Cure spells are single target spells which will heal the target by a certain amount. A cure spell can be cast on any target whether in the user’s party or not. Afflatus Solace will uniquely modify “Cure” spells (not Curaga or Cura spells) to give a short duration Stoneskin effect (see Enhancing Cure below).

Although they are less MP efficient than the lower tiers, Cure V and Cure VI generate vastly lower enmity for the amount healed compared to Cure IV and below as their enmity generation is a flat low amount independent of the HP healed.

Cure spells can also be used offensively to deal damage with reduced effectiveness against any monsters of the Undead type. When used in this way, they defy normal potency equations, are unaffected by normal “Cure Potency” equipment, and are affected by Magic Attack Bonus. They act as if they were nukes with a typical M and D, as shown on their pages.

Cure Spells

Spell Information
Description: Restores the target’s HP.
Type: Light Magic Skill: Healing Magic
Target: Single Element: Element: Light
Casting Time: 2 seconds Recast Time: 5 seconds
Cost: 8 MP
Range: 20
Spell/Job Level Information
Job Level Condition
Medic 1 N/A
Red Mage 3 N/A
Paladin 5 N/A
Scholar 5 N/A

Cure Formula

The amount of HP recovered by Cure healing spells are calculated based on the caster’s MND, VIT and Healing Magic skill before being modified by potency percentage, elemental day and weather bonuses. For simplicity, the purpose of the terms will be explained and then the specific formulas will be given in each section:

  • Power is the component of the spell related to your stats
  • Base is the base component of the cure spell without equipment or weather
  • Final = (((Base × Cure Potency Equip) × Cure Received Equip) × Daywx)
    • This is the actual amount of HP healed when the spell is cast, and it is the same for both categories of healing spells.

Where:

  • MND is your total Mind including gear
  • VIT is your total Vitality including gear
  • Skill is your Healing Magic skill including gear
  • Rate is a modifier specific to each Cure spell
  • Const is a general constant applied to each Cure
  • Equip is the Cure Potency bonus received from equipment
    • Cure potency (casted) bonuses are additive and cap at 50% total.
    • Cure potency received bonuses are additive and cap at 30% total.
    • The casted and received bonuses are multiplied with each other to yield the final equipment multiplier (1.95 maximum)
  • Daywx is the weather and elemental day bonus/penalty
    • Note that day/weather bonuses are additive
    • Day = 0.1; Single Weather = 0.1; Double Weather = 0.25; This terms is capped at 0.35 and cannot be enhanced beyond that with equipment.

Single Target Cure Spells

Each cure spell has “soft caps” at which the value of Rate and Const change. This has the effect of dramatically clamping down on the affect that adding additional “Power” (MND, VIT, or Healing Magic skill) has on the spell. Note that on some cure spells, notably Cure V, this clamping is less pronounced. Additionally, every cure spell has a minimum cap that it will not go below regardless of the caster’s stats.

Power = (MND÷2) + (VIT÷4) + Healing Magic Skill
Base = ( (PowerPower Floor) ÷ Rate ) + HP Floor
Spell Power Floor Rate HP Floor
Cure 0 1 10
20 1.33 15
40 8.5 30
125 15 40
200 20 45
600 Hard Cap: 65

General Notes

  • Divine Seal doubles the final result.
  • Rapture increases the final result by 50%.
  • One Healing Magic Skill is equivalent to two MND or four VIT.
    • Vitality only contributes to cures on values divisible by 4 (e.g. adding 1 VIT to 83 is just as effective as adding 4 VIT) and MND on values divisible by 2.
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Benediction

Benediction

A secret job ability that all Medics can use. Benediction calls forth a Cure that instantly heals the wounds of all nearby allies. The effect is tremendous, but if used during a fight, there are more than a few times when the Medic ends up sacrificing themselves for the good of the party.

Job Ability Information
Job Medic
Type One Hour Ability
Level Obtained 1
Description Restores all health points and removes all status ailments for allies within the area of effect.
Recast 1 Hour
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Combat Skills

COMBAT Skill Ranks

Weapon Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Axe A+ B- B- B- A-
Great Axe B- B A+
Club D D C+ B- C- E B+ C+ E A- D E D C- E C+ C+ E B- B+
Dagger B- C+ D B+ A+ C E C- C+ C- C- B- B E D E A+ B-
Hand-to-Hand D A+ E A+ E D
Katana A+
Great Katana C- A+
Polearm A+ E B- B-
Scythe B- E A+ B+
Staff C+ B- B- C+ B A- C+ B B C+
Sword C- E A+ B- D B- C- C A+ D B A- C+ D B
Great Sword A- B A+ B+
Ranged Weapon Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Archery E A+ D C+ C- D
Marksmanship B E C A+ C+ D
Throwing E D C+ C+ E A+ C+ C- F C+ D D D E
Defensive Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Evasion D C E C- D B+ C B D B+ A- C B E D B+ B+ E E A+ C E
Guarding A- B-
Parrying E C D A- B E B- E E A- C D E A+ A- E A- C-
Shield E A+ F F C+ D
Magic/Music Skills BRD BST WIZ BLU PIR DNC DRK DRG GEO MNK NIN PLD PUP RNG RDM FEN SAM SCH SMN ROG WAR MED
Blue A+
Dark A- A- C E D
Divine B+ E B D A-
Elemental A+ B+ B+ C+ D
Enfeebling C+ C C+ A+ D C
Enhancing E D B+ B- D C+
Healing C C- D A+
Summoning A-
Ninjutsu A-
Singing C
String C
Wind C
Geomancy C
Handbell C
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Medic

Medic

A Medic (MED) can ensure a group’s survival in even the worst situations. With the ability to utilize spells from the Cure, Regen, Raise, and Bar Spell families, Medics are the premier healers in the game, and are nearly indispensable when forming a party.

Despite the gentle demeanor of their class, Medics are far from inept in combat. If necessity dictates, Medics may arm themselves with powerful hammers and durable shields in order to rain down punishment upon their enemies.

Players starting the game as a Medic receive an Beet Root Rod and a Cure.

JOB CLASS ABILITIES

Level  Name
01  Benediction
15  Divine Seal
40  Afflatus Solace
40  Afflatus Misery
75  Devotion
75  Martyr
83  Divine Caress
95  Sacrosanctity
96  Asylum

JOB CLASS MERITS

 

Level  Name
Merit  Divine Seal Recast
Merit  Cure Cast Time
Merit  Bar Spell Effect
Merit  Banish Effect
Merit  Regen Spell Effect

 

JOB CLASS TRAITS

Level  Name
10  Magic Defense Bonus
20  Clear Mind
21  Tranquil Heart
25  Auto Regen
30  Magic Defense Bonus II
35  Clear Mind II
50  Clear Mind III
50  Divine Veil
50  Magic Defense Bonus III
50  Divine Benison
60  Divine Benison II
65  Clear Mind IV
70  Divine Benison III
70  Magic Defense Bonus IV
76  Auto Regen II
80  Clear Mind V
80  Divine Benison IV
81  Magic Defense Bonus V
85  Shield Defense Bonus
90  Divine Benison V
91  Magic Defense Bonus VI

Spell List

Level  Spell
01  Cure
03  Dia
04  Paralyze
05  Banish
05  Barstonra
06  Poisona
07  Barsleepra
07  Protect
07  Protectra
09  Barwatera
09  Paralyna
10  Aquaveil
10  Barpoisonra
11  Cure II
12  Barparalyzra
13  Baraera
13  Slow
14  Blindna
15  Banishga
15  Deodorize
15  Silence
16  Curaga
17  Barfira
17  Shell
17  Shellra
18  Barblindra
18  Diaga
19  Blink
19  Silena
Level  Spell
20  Sneak
21  Barblizzara
21  Cure III
21  Regen
23  Barsilencera
25  Barthundra
25  Invisible
25  Raise
25  Reraise
27  Protect II
27  Protectra II
28  Stoneskin
29  Cursna
30  Banish II
31  Curaga II
32  Erase
34  Viruna
36  Dia II
36
36
36
37  Shell II
37  Shellra II
38
38
39  Barvira
39  Stona
40  Banishga II
40  Haste
Level  Spell
40  Cura
41  Cure IV
42
43  Barpetra
44  Regen II
45  Flash
47  Protect III
47  Protectra III
48  Repose
50  Holy
51  Curaga III
53
53
53
55  Auspice
56  Raise II
56  Reraise II
57  Shell III
57  Shellra III
61  Cure V
61  Esuna
63  Protect IV
63  Protectra IV
65  Banish III
65  Sacrifice
66  Regen III
68  Shell IV
68  Shellra IV
70  Raise III
Level  Spell
70  Reraise III
71  Curaga IV
75 (Merit)  Protectra V
75 (Merit)  Shellra V
76  Protect V
76  Shell V
78  Baramnesra
80  Cure VI
81  Boost-VIT
83  Cura II
84  Boost-MND
86  Regen IV
87  Boost-CHR
90  Boost-AGI
91  Curaga V
93  Boost-STR
93  Addle
95  Holy II
96  Boost-INT
96  Cura III
99  Boost-DEX
99  Arise
99  Reraise IV +
99  Full Cure ++

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Club B+ 5 144 404
 Staff C+ 5 139 378
 Throwing E 4 124 300
 Shield D 4 133 334
 Evasion E 4 124 300

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Healing A+ 6 150 424
 Divine A- 6 150 417
 Enhancing C+ 5 139 378
 Enfeebling C 5 139 373

See Skill Caps for a by-level breakdown of Weapon Skill limits.

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Rogue

Rogue

Rogue is a job class specializing in covert actions. Rogues (ROG) aim for the perfect opportunity to attack the enemy. Using Sneak Attack and Trick Attack, rogues can inflict massive amounts of damage while ‘tricking’ the enemy into thinking it was someone else. Rogues also have the ability to steal amounts of enmity from players in their party with the abilities Accomplice and Collaborator. These abilities help to control the party’s enmity levels, and trick enemies into thinking that the party’s tank is the primary threat. Players starting the game as a Rogue receive an Beet Root Knife.

Rogues also have many tools at their disposal to get out of sticky situations in the game. Not only do they possess the highest Evasion rating in the game, but they also have abilities such as Flee and Hide, which allow them to escape most dangers unharmed. Additional abilities such as Steal, Mug, Gilfinder, and Treasure Hunter, as well as their unique ability to pick Treasure Chests and Treasure Coffers with their Rogue’s tools, makes the Rogue the optimal choice for acquiring Bucks and items.

Job CLASS Abilities

Level  Name
01  Perfect Dodge
05  Steal
15  Sneak Attack
25  Flee
30  Trick Attack
35  Mug
45  Hide
65  Accomplice
65  Collaborator
75 (Merit)  Assassin’s Charge
75 (Merit)  Feint
77  Despoil
87  Conspirator
93  Bully
96  Larceny

JOB CLASS Merits

Level  Name
Merit  Flee Recast
Merit  Hide Recast
Merit  Sneak Attack Recast
Merit  Trick Attack Recast
Merit  Triple Attack Rate

 

Job CLASS Traits

Level  Name
05  Gilfinder
10  Evasion Bonus
15  Treasure Hunter
20  Resist Gravity
30  Evasion Bonus II
40  Resist Gravity II
45  Treasure Hunter II
50  Evasion Bonus III
55  Triple Attack
60  Assassin
60  Resist Gravity III
70  Evasion Bonus IV
75  Resist Gravity IV
75 (Merit)  Aura Steal
75 (Merit)  Ambush
76  Evasion Bonus V
78  Critical Attack Bonus
81  Resist Gravity V
83  Dual Wield
84  Critical Attack Bonus II
85  Gilfinder II
87  Dual Wield II
90  Treasure Hunter III
98  Dual Wield III

Combat Skill Ratings

 

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Dagger A+ 6 150 424
 Sword D 4 133 334
 Club E 4 121 300
 Hand-to-Hand E 4 121 300
 Marksmanship C+ 5 139 378
 Archery C- 5 139 368
 Throwing D 4 133 334
 Evasion A+ 6 150 424
 Parrying A- 6 150 417
 Shield F 4 114 265

See Rogue Skill Caps for a by-level breakdown of Weapon Skill limits.

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Ranger

Ranger

With unparalleled tracking abilities and skill with the bow and arrow, rangers (RNG) are experts in the field of hunting.

Rangers are the best ranged damage dealers in the game. They are proficient with bows, crossbows, and guns. They are also the most adept job at using Wide Scan.

Job CLASS Abilities

Level  Name
01  Eagle Eye Shot
01  Sharpshot
10  Scavenge
20  Camouflage
30  Barrage
40  Shadowbind
45  Velocity Shot
51  Unlimited Shot
75  Flashy Shot
75  Stealth Shot
79  Double Shot
87  Bounty Shot
95  Decoy Shot
96  Overkill

JOB CLASS Merits

 

Level  Name
Merit  Scavenge Effect
Merit  Camouflage Recast
Merit  Sharpshot Recast
Merit  Unlimited Shot Recast
Merit  Rapid Shot Rate

 

Job CLASS Traits

Level  Name
01  Wide Scan III
05  Alertness
10  Accuracy Bonus
15  Rapid Shot
20  Recycle
20  Resist Poison
20  Wide Scan IV
30  Accuracy Bonus II
40  Resist Poison II
40  Wide Scan V
50  Accuracy Bonus III
50  Dead Aim
60  Resist Poison III
60  Wide Scan VI
60  Dead Aim II
70  Accuracy Bonus IV
70  Dead Aim III
75  Resist Poison IV
75  Recycle Rate
75  Snapshot
78  True Shot
80  Conserve TP
80  Dead Aim IV
80  Wide Scan VII
81  Resist Poison V
86  Accuracy Bonus V
88  True Shot II
90  Rapid Shot II
90  Dead Aim V
98  True Shot III
99  Dead Aim VI

Combat Skill Ratings

 

 

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Axe B- 5 144 388
 Dagger B- 5 144 388
 Sword D 4 133 334
 Club E 4 124 300
 Archery A- 6 150 417
 Marksmanship A- 6 150 417
 Throwing C- 5 139 368
 Evasion E 4 124 300

See Ranger Skill Caps for a by-level breakdown of Weapon Skill limits.

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