Tag: Job Class

Job Class

JOB CLASS

JOB SELECTION

BARD

Starting Stats

HP: 28                MP: 0
STR DEX VIT AGI INT MND CHR
6 6 6 5 6 6 7

Moderate and all-round Mind, MP, and Charisma means this is a great job/race combination. The high CHR stat means their enfeebling songs will be more accurate and effective. Keep increasing these stats as you see fit, but don’t stray away from any of them, as they’re all useful in the long run.

BEASTMASTER

Starting Stats

HP: 30                MP: 0
STR DEX VIT AGI INT MND CHR
6 7 6 5 6 6 8

Their moderate Strength and Dexterity helps both with soloing and damage-dealing in parties. Moderate Intelligence helps with Tame. Their phenomenal Charisma helps not only with keeping the target monster charmed, but it also increases its accuracy to an all-time high.

BLUE MAGE

Starting Stats

HP: 28                MP: 20
STR DEX VIT AGI INT MND CHR
6 6 6 6 6 6 6

Wellll-rounded stats play well with Blue Mage since every stat influences different spells. With decent MP, they can last a while in longer fights too. With the stat bonuses with blue magic, it just makes these Blue Mages a lot more customizable.

DANCER

Starting Stats

HP: 28                MP: 0
STR DEX VIT AGI INT MND CHR
6 7 6 7 5 5 7

Dancers need well-rounded stats and high charisma. This means that they will be able to deal effective Waltzes. Their average health means that if they get the monster’s hate, they have a reasonable chance at surviving.

DARK KNIGHT

Starting Stats

HP: 30                MP: 16
STR DEX VIT AGI INT MND CHR
8 7 7 6 7 5 5

Moderate HP (for Souleater purposes), Strength, and Dexterity, Dark Knights keep the damage up. And since they have a decent Intelligence and MP, they can keep their spells on a decent level as well. Rounded Agility and Vitality also play important roles, in keeping damage taken to a minimum.

DRAGOON

Starting Stats

HP: 30                MP: 0
STR DEX VIT AGI INT MND CHR
7 6 7 6 5 6 7

Whether it be a melee party fighter or solo player, the Dark Knight’s average Strength and Dexterity keep damage over time at a nice level. Their Moogle companion plays a huge role in survivability.

MEDIC

Starting Stats

HP: 27                MP: 22
STR DEX VIT AGI INT MND CHR
6 5 6 6 6 8 7

Medics have well rounded MP for keeping the party alive longer. Mind is good for better Cure potency. Good HP, Vitality, and Agility also help this job stay in the fight and off the sidelines.

MONK

Starting Stats

HP: 33                MP: 0
STR DEX VIT AGI INT MND CHR
7 7 8 5 5 6 6

A Monk’s even Strength and Dexterity means they hit fluently. Rounded Mind keeps their Chi Blast giving good cures. Vitality lets them survive longer, while increasing Chakra recovery. Decent HP boosts along with the job’s already enormous pool of HP keeps them alive longer. Great to upgrade STR and DEX normally, and to have a lot of MND and VIT gear for using other moves.

NINJA

Starting Stats

HP: 28                MP: 0
STR DEX VIT AGI INT MND CHR
7 7 7 7 6 5 5

These Ninja are in the middle of the spectrum between hate control and damage mitigation. They have decent Dexterity and Strength, as well as Intelligence to keep damage over time high, and ultimately keep the monster’s attention, while also having a decent Vitality and Agility to boost their tanking ability. Evasion is a key attribute for Ninja, so boosting AGI and Evasion are still top priority.

PALADIN

Starting Stats

HP: 30                MP: 16
STR DEX VIT AGI INT MND CHR
7 6 8 5 5 7 7

Paladins are loved for their all-rounded knight in shining armor stats. Nice HPVitality, and Agility keep their tanking to a nice level, and with decent Strength and Dexterity, they keep damage over time to a nice enough level to keep hate. Moderate MP and Mind help with their cures and de-buffs, so they keep hate and damage low that way too. Mind helps mitigate their magical damage taken a little bit as well.

PIRATE

Starting Stats

HP: 28                MP: 0
STR DEX VIT AGI INT MND CHR
6 7 6 7 7 6 6

Stats don’t play a very vital role in how this job is played. If you have good luck, you’ll be doing great as a Pirate. Pirates can be played in many ways, be it damage-dealer or extra support. Agility and Strength keep the damage through their shots at a good level.

PUPPETEER

Starting Stats

HP: 28                MP: 0
STR DEX VIT AGI INT MND CHR
6 7 6 7 6 5 7

Puppeteer is a job that doesn’t rely on the master. Instead, it relies on its pet. As long as you have good equipment and an assortment of parts for your Puppet. The master’s purpose can vary from being a backup healer to backup tanking (with a healing Puppet) to being a backup damage-dealer.

RANGER

Starting Stats

HP: 27                MP: 0
STR DEX VIT AGI INT MND CHR
6 6 6 8 6 6 6

Their Agility keeps their ranged attacks accurate, and good Strength keeps their ranged attacks powerful. Rounded Vitality and HP also help with keeping them alive when they get hate, as many Rangers do.

RED MAGE

Starting Stats

HP: 28                MP: 20
STR DEX VIT AGI INT MND CHR
6 6 6 6 7 7 6

Red Mage requires a lot of different stats, but MP, Mind, and Intelligence the most. Their high MP lets them stay in the fight longer and cast more powerful spells. Their MND lets their white magic enfeebling start off fights effectively, and INT gives their black magic like Sleep and Gravity more accuracy. HPAgility, and Vitality help them stay alive when things get heated, and Strength and Dexterity help them deal damage up close.

ROGUE

Starting Stats

HP: 28                MP: 0
STR DEX VIT AGI INT MND CHR
6 8 6 7 7 5 5

Rogues have moderate Dexterity and Agility for Sneak Attack and Trick Attack, while also keeping damage per hit high with a modest Strength attribute as well.

SAMURAI

Starting Stats

HP: 31                MP: 0
STR DEX VIT AGI INT MND CHR
7 7 7 6 6 6 6

Samurai only really requires Strength and Dexterity to be party-effective as a damage-dealer. Samurai are fluent with damage over time, and decent at TP gain. Good Vitality and Agility lets them act as a pseudo-tank early on and later on in the game with ease.

SCHOLAR

Starting Stats

HP: 27                MP: 20
STR DEX VIT AGI INT MND CHR
5 6 6 6 7 6 7

Scholar is a Wizard and a Medic mixed together. Scholars need IntelligenceMind and MP the most.

SUMMONER

Starting Stats

HP: 24                MP: 26
STR DEX VIT AGI INT MND CHR
5 6 5 6 7 7 7

The only stat that Summoner really requires is MP. This job relies on the summons that the player casts to support them in battle.

WARRIOR

Starting Stats

HP: 31                MP: 0
STR DEX VIT AGI INT MND CHR
8 7 6 7 5 5 6

Warriors make great meat shield tanks with their good HP, Vitality, and Agility, and keep hate with good Strength and Dexterity. STR and DEX are also great for dealing damage.

WIZARD

Starting Stats

HP: 25                MP: 24
STR DEX VIT AGI INT MND CHR
5 7 5 7 8 6 6

With a decent amount of MP and Intelligence, wizards can keep their spells rolling out and dealing moderate damage, while staying alive due to rounded HP, Agility, and Vitality.

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Medic

Medic

A Medic (MED) can ensure a group’s survival in even the worst situations. With the ability to utilize spells from the Cure, Regen, Raise, and Bar Spell families, Medics are the premier healers in the game, and are nearly indispensable when forming a party.

Despite the gentle demeanor of their class, Medics are far from inept in combat. If necessity dictates, Medics may arm themselves with powerful hammers and durable shields in order to rain down punishment upon their enemies.

Players starting the game as a Medic receive an Beet Root Rod and a Cure.

JOB CLASS ABILITIES

Level  Name
01  Benediction
15  Divine Seal
40  Afflatus Solace
40  Afflatus Misery
75  Devotion
75  Martyr
83  Divine Caress
95  Sacrosanctity
96  Asylum

JOB CLASS MERITS

 

Level  Name
Merit  Divine Seal Recast
Merit  Cure Cast Time
Merit  Bar Spell Effect
Merit  Banish Effect
Merit  Regen Spell Effect

 

JOB CLASS TRAITS

Level  Name
10  Magic Defense Bonus
20  Clear Mind
21  Tranquil Heart
25  Auto Regen
30  Magic Defense Bonus II
35  Clear Mind II
50  Clear Mind III
50  Divine Veil
50  Magic Defense Bonus III
50  Divine Benison
60  Divine Benison II
65  Clear Mind IV
70  Divine Benison III
70  Magic Defense Bonus IV
76  Auto Regen II
80  Clear Mind V
80  Divine Benison IV
81  Magic Defense Bonus V
85  Shield Defense Bonus
90  Divine Benison V
91  Magic Defense Bonus VI

Spell List

Level  Spell
01  Cure
03  Dia
04  Paralyze
05  Banish
05  Barstonra
06  Poisona
07  Barsleepra
07  Protect
07  Protectra
09  Barwatera
09  Paralyna
10  Aquaveil
10  Barpoisonra
11  Cure II
12  Barparalyzra
13  Baraera
13  Slow
14  Blindna
15  Banishga
15  Deodorize
15  Silence
16  Curaga
17  Barfira
17  Shell
17  Shellra
18  Barblindra
18  Diaga
19  Blink
19  Silena
Level  Spell
20  Sneak
21  Barblizzara
21  Cure III
21  Regen
23  Barsilencera
25  Barthundra
25  Invisible
25  Raise
25  Reraise
27  Protect II
27  Protectra II
28  Stoneskin
29  Cursna
30  Banish II
31  Curaga II
32  Erase
34  Viruna
36  Dia II
36
36
36
37  Shell II
37  Shellra II
38
38
39  Barvira
39  Stona
40  Banishga II
40  Haste
Level  Spell
40  Cura
41  Cure IV
42
43  Barpetra
44  Regen II
45  Flash
47  Protect III
47  Protectra III
48  Repose
50  Holy
51  Curaga III
53
53
53
55  Auspice
56  Raise II
56  Reraise II
57  Shell III
57  Shellra III
61  Cure V
61  Esuna
63  Protect IV
63  Protectra IV
65  Banish III
65  Sacrifice
66  Regen III
68  Shell IV
68  Shellra IV
70  Raise III
Level  Spell
70  Reraise III
71  Curaga IV
75 (Merit)  Protectra V
75 (Merit)  Shellra V
76  Protect V
76  Shell V
78  Baramnesra
80  Cure VI
81  Boost-VIT
83  Cura II
84  Boost-MND
86  Regen IV
87  Boost-CHR
90  Boost-AGI
91  Curaga V
93  Boost-STR
93  Addle
95  Holy II
96  Boost-INT
96  Cura III
99  Boost-DEX
99  Arise
99  Reraise IV +
99  Full Cure ++

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Club B+ 5 144 404
 Staff C+ 5 139 378
 Throwing E 4 124 300
 Shield D 4 133 334
 Evasion E 4 124 300

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Healing A+ 6 150 424
 Divine A- 6 150 417
 Enhancing C+ 5 139 378
 Enfeebling C 5 139 373

See Skill Caps for a by-level breakdown of Weapon Skill limits.

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Rogue

Rogue

Rogue is a job class specializing in covert actions. Rogues (ROG) aim for the perfect opportunity to attack the enemy. Using Sneak Attack and Trick Attack, rogues can inflict massive amounts of damage while ‘tricking’ the enemy into thinking it was someone else. Rogues also have the ability to steal amounts of enmity from players in their party with the abilities Accomplice and Collaborator. These abilities help to control the party’s enmity levels, and trick enemies into thinking that the party’s tank is the primary threat. Players starting the game as a Rogue receive an Beet Root Knife.

Rogues also have many tools at their disposal to get out of sticky situations in the game. Not only do they possess the highest Evasion rating in the game, but they also have abilities such as Flee and Hide, which allow them to escape most dangers unharmed. Additional abilities such as Steal, Mug, Gilfinder, and Treasure Hunter, as well as their unique ability to pick Treasure Chests and Treasure Coffers with their Rogue’s tools, makes the Rogue the optimal choice for acquiring Bucks and items.

Job CLASS Abilities

Level  Name
01  Perfect Dodge
05  Steal
15  Sneak Attack
25  Flee
30  Trick Attack
35  Mug
45  Hide
65  Accomplice
65  Collaborator
75 (Merit)  Assassin’s Charge
75 (Merit)  Feint
77  Despoil
87  Conspirator
93  Bully
96  Larceny

JOB CLASS Merits

Level  Name
Merit  Flee Recast
Merit  Hide Recast
Merit  Sneak Attack Recast
Merit  Trick Attack Recast
Merit  Triple Attack Rate

 

Job CLASS Traits

Level  Name
05  Gilfinder
10  Evasion Bonus
15  Treasure Hunter
20  Resist Gravity
30  Evasion Bonus II
40  Resist Gravity II
45  Treasure Hunter II
50  Evasion Bonus III
55  Triple Attack
60  Assassin
60  Resist Gravity III
70  Evasion Bonus IV
75  Resist Gravity IV
75 (Merit)  Aura Steal
75 (Merit)  Ambush
76  Evasion Bonus V
78  Critical Attack Bonus
81  Resist Gravity V
83  Dual Wield
84  Critical Attack Bonus II
85  Gilfinder II
87  Dual Wield II
90  Treasure Hunter III
98  Dual Wield III

Combat Skill Ratings

 

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Dagger A+ 6 150 424
 Sword D 4 133 334
 Club E 4 121 300
 Hand-to-Hand E 4 121 300
 Marksmanship C+ 5 139 378
 Archery C- 5 139 368
 Throwing D 4 133 334
 Evasion A+ 6 150 424
 Parrying A- 6 150 417
 Shield F 4 114 265

See Rogue Skill Caps for a by-level breakdown of Weapon Skill limits.

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Ranger

Ranger

With unparalleled tracking abilities and skill with the bow and arrow, rangers (RNG) are experts in the field of hunting.

Rangers are the best ranged damage dealers in the game. They are proficient with bows, crossbows, and guns. They are also the most adept job at using Wide Scan.

Job CLASS Abilities

Level  Name
01  Eagle Eye Shot
01  Sharpshot
10  Scavenge
20  Camouflage
30  Barrage
40  Shadowbind
45  Velocity Shot
51  Unlimited Shot
75  Flashy Shot
75  Stealth Shot
79  Double Shot
87  Bounty Shot
95  Decoy Shot
96  Overkill

JOB CLASS Merits

 

Level  Name
Merit  Scavenge Effect
Merit  Camouflage Recast
Merit  Sharpshot Recast
Merit  Unlimited Shot Recast
Merit  Rapid Shot Rate

 

Job CLASS Traits

Level  Name
01  Wide Scan III
05  Alertness
10  Accuracy Bonus
15  Rapid Shot
20  Recycle
20  Resist Poison
20  Wide Scan IV
30  Accuracy Bonus II
40  Resist Poison II
40  Wide Scan V
50  Accuracy Bonus III
50  Dead Aim
60  Resist Poison III
60  Wide Scan VI
60  Dead Aim II
70  Accuracy Bonus IV
70  Dead Aim III
75  Resist Poison IV
75  Recycle Rate
75  Snapshot
78  True Shot
80  Conserve TP
80  Dead Aim IV
80  Wide Scan VII
81  Resist Poison V
86  Accuracy Bonus V
88  True Shot II
90  Rapid Shot II
90  Dead Aim V
98  True Shot III
99  Dead Aim VI

Combat Skill Ratings

 

 

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Axe B- 5 144 388
 Dagger B- 5 144 388
 Sword D 4 133 334
 Club E 4 124 300
 Archery A- 6 150 417
 Marksmanship A- 6 150 417
 Throwing C- 5 139 368
 Evasion E 4 124 300

See Ranger Skill Caps for a by-level breakdown of Weapon Skill limits.

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Ninja

NINJA

Strict training in the forbidden arts of the Far East have transformed the Ninja (NIN) into cold, hard killing machines. Capable of evading most attacks thrown at them by deceiving their opponents with their mastery of shadows (Utsusemi) while dealing large amounts of damage with shuriken and spells, making them invaluable on higher level foes. Available after completing the quest Ayame and Kaede.

JOB CLASS ABILITIES

Level  Name
01  Mijin Gakure
40  Yonin
40  Innin
75  Sange
77  Futae
95  Issekigan
96  Mikage

JOB CLASS MERITS

Level  Name
Merit  Subtle Blow Effect
Merit  Katon Effect
Merit  Hyoton Effect
Merit  Huton Effect
Merit  Doton Effect
Merit  Raiton Effect
Merit  Suiton Effect

JOB CLASS TRAITS

Level  Name
05  Stealth
10  Dual Wield
10  Resist Bind
15  Subtle Blow
20  Max HP Boost
25  Dual Wield II
25  Daken I
30  Resist Bind II
30  Subtle Blow II
40  Max HP Boost II
40  Daken II
45  Dual Wield III
45  Subtle Blow III
50  Resist Bind III
55  Daken III
60  Max HP Boost III
60  Subtle Blow IV
65  Dual Wield IV
70  Resist Bind IV
70  Daken IV
75  Subtle Blow V
75  Ninja Tool Expertise
77  Tactical Parry
80  Max HP Boost IV
80  Magic Burst Bonus
85  Skillchain Bonus I
85  Dual Wield V
87  Tactical Parry II
90  Magic Burst Bonus II
91  Subtle Blow VI
95  Skillchain Bonus II
95  Daken V
97  Tactical Parry III
99  Max HP Boost V

Job Abilities

Level  Name
01  Mijin Gakure
40  Yonin
40  Innin
75 (Merit)  Sange
77  Futae
95  Issekigan
96  Mikage

Group 1 Merits

Level  Name
Merit  Subtle Blow Effect
Merit  Katon Effect
Merit  Hyoton Effect
Merit  Huton Effect
Merit  Doton Effect
Merit  Raiton Effect
Merit  Suiton Effect

Job Traits

Level  Name
05  Stealth
10  Dual Wield
10  Resist Bind
15  Subtle Blow
20  Max HP Boost
25  Dual Wield II
25  Daken I
30  Resist Bind II
30  Subtle Blow II
40  Max HP Boost II
40  Daken II
45  Dual Wield III
45  Subtle Blow III
50  Resist Bind III
55  Daken III
60  Max HP Boost III
60  Subtle Blow IV
65  Dual Wield IV
70  Resist Bind IV
70  Daken IV
75  Subtle Blow V
75 (Merit)  Ninja Tool Expertise
77  Tactical Parry
80  Max HP Boost IV
80  Magic Burst Bonus
85  Skillchain Bonus I
85  Dual Wield V
87  Tactical Parry II
90  Magic Burst Bonus II
91  Subtle Blow VI
95  Skillchain Bonus II
95  Daken V
97  Tactical Parry III
99  Max HP Boost V

njutsu List

Level  Spell
9  Tonko: Ichi
12  Utsusemi: Ichi
15  Katon: Ichi
15  Hyoton: Ichi
15  Huton: Ichi
15  Doton: Ichi
15  Raiton: Ichi
15  Suiton: Ichi
19  Kurayami: Ichi
23  Hojo: Ichi
25  Monomi: Ichi
27  Dokumori: Ichi
Level  Spell
30  Jubaku: Ichi
34  Tonko: Ni
37  Utsusemi: Ni
40  Katon: Ni
40  Hyoton: Ni
40  Huton: Ni
40  Doton: Ni
40  Raiton: Ni
40  Suiton: Ni
44  Kurayami: Ni
48  Hojo: Ni
(75)  Katon: San
Level  Spell
(75)  Hyoton: San
(75)  Huton: San
(75)  Doton: San
(75)  Raiton: San
(75)  Suiton: San
78  Aisha: Ichi
83  Yurin: Ichi
85  Myoshu: Ichi
88  Migawari: Ichi
88  Gekka: Ichi
91  Yain: Ichi
93  Kakka: Ichi
  • The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through Merit Points.

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Katana A+ 6 150 424
 Dagger C+ 5 139 378
 Sword C 5 139 373
 Great Katana C- 5 139 368
 Club E 4 124 300
 Hand-to-Hand E 4 124 300
 Throwing A+ 6 150 424
 Marksmanship C 5 139 373
 Archery E 4 124 300
 Evasion A- 6 150 417
 Parrying A- 6 150 417

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Ninjutsu A- 6 150 417

See Ninja Skill Caps for a by-level breakdown of Weapon Skill limits.

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Monk

MONK

Monk is a job class that can attack enemies with explosive strength. Their bodies double as deadly weapons. As one of the six standard jobs, Monk can be chosen by players at the very start of the game. Monk is designed as a Hand to Hand weapon specialist, and is capable of wreaking havoc with fast and furious punches. Monk has abilities including Martial Arts, Chakra, Max HP Boost, and Counter. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. Players starting the game as a Monk receive a White Headband.

 

Job CLASS Abilities

Level  Name
01  Hundred Fists
05  Boost
15  Dodge
25  Focus
35  Chakra
41  Chi Blast
45  Counterstance
65  Footwork
75 (Merit)  Mantra
75 (Merit)  Formless Strikes
79  Perfect Counter
88  Impetus
96  Inner Strength

JOB CLASS Merits

Level  Name
Merit  Focus Recast
Merit  Dodge Recast
Merit  Chakra Recast
Merit  Counter Rate
Merit  Kick Attack Rate

 

Job CLASS Traits

Level  Name
01  Martial Arts
05  Subtle Blow
10  Counter
15  Max HP Boost
16  Martial Arts II
25  Subtle Blow II
31  Martial Arts III
35  Max HP Boost II
45  Subtle Blow III
46  Martial Arts IV
51  Kick Attacks
55  Max HP Boost III
61  Martial Arts V
65  Subtle Blow IV
70  Max HP Boost IV
71  Kick Attacks II
75  Martial Arts VI
75 (Merit)  Invigorate
75 (Merit)  Penance
77  Tactical Guard
81  Counter II
82  Martial Arts VII
85  Skillchain Bonus
86  Max HP Boost V
87  Tactical Guard II
91  Subtle Blow V
95  Skillchain Bonus II
96  Max HP Boost VI
96  Kick Attack III
97  Tactical Guard III

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Hand-to-Hand A+ 6 150 424
 Staff B 5 144 398
 Club C+ 5 138 378
 Throwing E 4 124 300
 Guard A- 6 150 417
 Evasion B+ 5 144 404
 Parrying E 4 124 300

See Monk Skill Caps for a by-level breakdown of Weapon Skill limits.

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Dark Knight

Dark Knights

Dark Knight is a job class that can efficiently use the scythe. Dark Knights are more efficient while wearing heavy armor and deal lots of damage. They are masters of the Scythe, which in the hands of the Dark Knight is very deadly. Players starting the game as a Dark Knight receive a Beet Root Scythe.

 

Job CLASS Abilities

Level  Name
01  Blood Weapon
05  Arcane Circle
15  Last Resort
20  Weapon Bash
30  Souleater
55  Consume Mana
75 (Merit)  Dark Seal
75 (Merit)  Diabolic Eye
78  Nether Void
87  Arcane Crest
95  Scarlet Delirium
96  Soul Enslavement

JOB CLASS Merits

Level  Name
Merit  Souleater Recast
Merit  Arcane Circle Recast
Merit  Last Resort Recast
Merit  Last Resort Effect
Merit  Weapon Bash Recast

 

Job CLASS Traits

Level  Name
10  Attack Bonus
15  Desperate Blows
20  Resist Paralyze
25  Arcana Killer
30  Attack Bonus II
40  Resist Paralyze II
45  Occult Acumen
45  Stalwart Soul
50  Attack Bonus III
58  Occult Acumen II
60  Resist Paralyze III
60  Stalwart Soul II
70  Attack Bonus IV
71  Occult Acumen III
75  Resist Paralyze IV
75 (Merit)  Desperate Blows Effect
75 (Merit)  Muted Soul
75  Stalwart Soul III
76  Attack Bonus V
84  Occult Acumen IV
85  Critical Attack Bonus
88  Tactical Parry
90  Stalwart Soul IV
91  Attack Bonus VI
95  Critical Attack Bonus II
97  Occult Acumen V
98  Tactical Parry II

Spell List

Level  Spell
05  Stone
06  Poison
10  Drain
11  Water
15  Bio
17  Aero
20  Aspir
20  Bind
23  Fire
26  Poisonga
29  Blizzard
30  Sleep
Level  Spell
31  Absorb-MND
32  Tractor
33  Absorb-CHR
35  Thunder
35  Absorb-VIT
37  Stun
37  Absorb-AGI
39  Absorb-INT
40  Bio II
41  Absorb-DEX
42  Stone II
43  Absorb-STR
Level  Spell
45  Absorb-TP
46  Poison II
48  Water II
54  Aero II
56  Sleep II
60  Fire II
61  Absorb-ACC
62  Drain II
66  Blizzard II
71  Dread Spikes
72  Thunder II
76  Stone III
Level  Spell
78  Aspir II
80  Water III
84  Aero III
85  Endark
88  Fire III
91  Absorb-Attri
92  Blizzard III
95  Break
96  Thunder III

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Scythe A+ 6 150 424
 Great Sword A- 6 150 417
 Axe B- 5 144 388
 Great Axe B- 5 144 388
 Sword B- 5 144 388
 Dagger C 5 139 373
 Club C- 5 139 368
 Marksmanship E 4 124 300
 Evasion C 5 139 373
 Parrying E 4 124 300

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Dark Magic A- 6 150 417
 Elemental Magic B+ 5 144 404
 Enfeebling Magic C 5 139 373

 

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Wizard

WIZARD

Through devastating magic spells, Wizards (WIZ) bring tremendous firepower to the battlefield. A Wizard’s job is simply to cast offensive spells and destroy enemies. Although they are known for their Elemental Magic, they also possess a few highly-valued utilitarian spells. In battle, Wizards are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party’s repertoire. Players starting the game as a Wizard receive an Beet Root Staff and a Scroll of Stone.

JOB CLASS ABILITIES

01  Manafront
15  Elemental Seal
76  Mana Wall
85  Cascade
87  Enmity Douse
95  Manawell
96  Subtle Sorcery

JOB CLASS MERITS

Level  Name
Merit  Elemental Seal Recast
Merit  Fire Magic Potency
Merit  Ice Magic Potency
Merit  Wind Magic Potency
Merit  Earth Magic Potency
Merit  Lightning Magic Potency
Merit  Water Magic Potency

JOB CLASS TRAITS

Level  Name
10  Magic Attack Bonus
15  Clear Mind
20  Conserve MP
30  Clear Mind II
30  Magic Attack Bonus II
45  Clear Mind III
45  Magic Burst Bonus
50  Magic Attack Bonus III
50  Elemental Celerity
58  Magic Burst Bonus II
60  Clear Mind IV
70  Magic Attack Bonus IV
71  Magic Burst Bonus III
75  Clear Mind V
81  Magic Burst Bonus IV
84  Magic Attack Bonus V
85  Occult Acumen
90  Elemental Celerity II
91  Magic Attack Bonus VI
97  Magic Burst Bonus V

Job Abilities

Level  Name
01  Manafront
15  Elemental Seal
76  Mana Wall
85  Cascade
87  Enmity Douse
95  Manawell
96  Subtle Sorcery

Group 1 Merits

Level  Name
Merit  Elemental Seal Recast
Merit  Fire Magic Potency
Merit  Ice Magic Potency
Merit  Wind Magic Potency
Merit  Earth Magic Potency
Merit  Lightning Magic Potency
Merit  Water Magic Potency

Job Traits

Level  Name
10  Magic Attack Bonus
15  Clear Mind
20  Conserve MP
30  Clear Mind II
30  Magic Attack Bonus II
45  Clear Mind III
45  Magic Burst Bonus
50  Magic Attack Bonus III
50  Elemental Celerity
58  Magic Burst Bonus II
60  Clear Mind IV
70  Magic Attack Bonus IV
71  Magic Burst Bonus III
75  Clear Mind V
81  Magic Burst Bonus IV
84  Magic Attack Bonus V
85  Occult Acumen
90  Elemental Celerity II
91  Magic Attack Bonus VI
97  Magic Burst Bonus V

Job Points

 Name  Description
Manafront Effect Increases elemental magic damage while under the effects of Manafront.
Increase elemental magic damage by 3.
Subtle Sorcery Effect Reduces the casting time of spells while under the effects of Subtle Sorcery.
Reduce spellcasting time by 1 percent.
Elemental Seal Effect Reduces enmity accrued by castingelemental magic while under the effects of Elemental Seal.
Reduce enmity by 3.
Magic Burst Damage Bonus Increases magic burst damage.
Increase magic burst damage by 1 percent.
Mana Wall Effect Reduces MP consumed while transferring damage while under the effects of Mana Wall.
Reduce MP consumed by 1 percent.
Magic Accuracy Bonus Increases magic accuracy.
Increase magic accuracy by 1.
Enmity Douse Recast Reduces the recast time of Enmity Douse.
Reduce recast time by 2 seconds.
Manawell Effect Increases elemental magic damage while under the effects of Manawell.
Increase magic damage by 1.

Gifts

 Pts  Gift  Description
5 Magic Defense Bonus Increases magic defense by 2.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 7.
20 Magic Evasion Bonus Increase magic evasion by 6.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 6.
45 Elemental Magic Skill Bonus Increases elemental magicskill by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Dark Magic Skill Increases dark magic skill by 5.
80 Magic Burst Bonus Damage Increases magic burst damage by 5%.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
100 New Spells Grants six new magic spells.
Fire VI, Blizzard VI, Aero VI,Stone VI, Thunder VI, Water VI.
Deals corresponding elemental damage to an enemy.
125 Magic Damage Bonus Increase magic damage by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Elemental Celerity Effect Reduces casting time of elemental magic by 2%.
180 Magic Defense Bonus Increases magic defense by 3.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 11.

SPELL LIST

See Wizard Spell List for where to find spells as well as other information.

Level  Spell
01  Stone
03  Poison
04  Blind
05  Water
07  Bind
09  Aero
10  Bio
10  Blaze Spikes
12  Drain
13  Fire
15  Stonega
16  Shock
17  Blizzard
17  Warp
18  Rasp
19  Waterga
20  Choke
20  Ice Spikes
20  Sleep
21  Thunder
22  Frost
23  Aeroga
24  Burn
24  Poisonga
25  Aspir
25  Tractor
26  Stone II
Level  Spell
27  Drown
28  Firaga
29  Escape
30  Shock Spikes
30  Water II
31  Sleepga
32  Blizzaga
34  Aero II
35  Bio II
36  Thundaga
38  Fire II
40  Stonega II
40  Warp II
41  Sleep II
42  Blizzard II
43  Poison II
44  Waterga II
45  Stun
46  Thunder II
48  Aeroga II
50  Freeze
51  Stone III
52  Tornado
53  Firaga II
54  Quake
55  Retrace
55  Water III
Level  Spell
56  Burst
56  Sleepga II
57  Blizzaga II
58  Flood
59  Aero III
60  Flare
61  Thundaga II
62  Fire III
63  Stonega III
64  Blizzard III
65  Waterga III
66  Thunder III
67  Aeroga III
68  Stone IV
69  Firaga III
70  Water IV
71  Blizzaga III
72  Aero IV
73  Fire IV
73  Thundaga III
74  Blizzard IV
75  Thunder IV
75  Burst II (Merit)
75  Flare II (Merit)
75  Flood II (Merit)
75  Freeze II (Merit)
75  Quake II (Merit)
Level  Spell
75  Tornado II (Merit)
77  Stone V
80  Water V
81  Stoneja
83  Aero V
83  Aspir II
84  Waterja
85  Break
86  Fire V
87  Aeroja
89  Blizzard V
90  Firaja
92  Thunder V
93  Blizzaja
94  Comet
95  Breakga
96  Thundaja
99  Meteor
99  Stone VI +
99  Water VI +
99  Aero VI +
99  Fire VI +
99  Blizzard VI +
99  Thunder VI +
99  Aspir III ++
99  Death +++

COMBAT SKILL RATINGS

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Staff B- 5 144 388
 Club C+ 5 139 378
 Dagger D 4 133 334
 Scythe E 4 124 300
 Throwing D 4 133 334
 Evasion E 4 124 300

MAGIC SKILL RATINGS

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Elemental Magic A+ 6 150 424
 Dark Magic A- 6 150 417
 Enfeebling Magic C+ 5 139 378
 Enhancing Magic E 4 124 300

SEE WIZARD SKILL CAPS FOR A BY-LEVEL BREAKDOWN OF WEAPON SKILL LIMITS.

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Hero School

Beta Challenge: Complete Hero School

Building An Adventure in Minecraft 1.9 on BrunosRealm. Today we are populating our adventure with monsters and bosses and item drops. The IP address for Bruno’s Realm: A Minecraft Adventure Survival Multiplayer Server: play.brunosrealm.com

Your Beta Test Challenge For This Week Is To Complete Hero School. Please take leather armor and wooden weapons (bow is allowed) to the Hero School.

BETA TEST CHALLENGE STEPS - CLICK TO OPEN

https://gaming.youtube.com/c/BrunosRealmTV/live

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