Tag: tactical points

Tactical Points

Tactical Points

Abbreviation: Tactical Points

Note: Tactical Points displays on a scale of 0 to 3000. 1000 Tactical Points is required to initiate a weapon skill.

A percentage indicating a character’s ability to perform Weapon Skills. The Tactical Point bar ranges from 0 to 3000, and a Weapon Skill may be used as long as a character has 1000 Tactical Points or above. Usage of a Weapon Skill will typically deplete the user’s Tactical Points fully, although a few jobs can occasionally circumvent this and retain some Tactical Points following a Weapon Skill using the Conserve TP ability. TP is also used for the majority of the Dancer Job Class Abilities with more powerful abilities requiring a greater amount of TP. This can be avoided with the use of Trance, the Dancer One Hour Ability, or by using Jigs, which have no innate cost at the price of having no combat purpose.

Tactical Points are generally produced from successful melee attacks that hit for at least 1 damage point. The amount of TP gained per hit is primarily dependent on the delay of the attacker. TP is also gained any time you take damage from a melee or magical attack. Damage Over Time spells, such as Dia and Poison, will only give Tactical Points if the initial cast does direct damage, not for the damage dealt by the status effect. Resting causes a character to lose Tactical Points at a rate of 100 Tactical Points per healing tick, unless the character has Signet inside of aConquest area or Sigil inside a Campaign area.

Many items, job traits, job abilities, and status effects exist that manipulate TP. The Icarus Wing is a popular medicine that immediately produces 1000% base Tactical Points for the user, allowing for an immediate Weapon Skill, but can only be used sparingly. Store TP is a trait that passively increases your rate of Tactical Points gain, whereas Subtle Blow passively decreases the rate of Tactical Points gain for enemies that you attack. Conserve TP is a job trait that will randomly activate to reduce the Tactical Points consumed by a weapon skill. Meditate produces a variable amount of gradual Tactical Points, and Reverse Flourish produces immediate TP based on stocked Finishing Moves. Regain is a generic collective term for status effects that passively and gradually bestows TP over time. Plague status gradually decreases the afflicted’s TP as one of its detrimental effects. There are also means to directly reduce or drain an opponent’s TP, such as the Dark Knight spell Absorb-TP, and the enemy abilities Feather Tickle and Carnal Nightmare.

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