Wizard

WIZARD

Through devastating magic spells, Wizards (WIZ) bring tremendous firepower to the battlefield. A Wizard’s job is simply to cast offensive spells and destroy enemies. Although they are known for their Elemental Magic, they also possess a few highly-valued utilitarian spells. In battle, Wizards are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party’s repertoire. Players starting the game as a Wizard receive an Beet Root Staff and a Scroll of Stone.

JOB CLASS ABILITIES

01  Manafront
15  Elemental Seal
76  Mana Wall
85  Cascade
87  Enmity Douse
95  Manawell
96  Subtle Sorcery

JOB CLASS MERITS

Level  Name
Merit  Elemental Seal Recast
Merit  Fire Magic Potency
Merit  Ice Magic Potency
Merit  Wind Magic Potency
Merit  Earth Magic Potency
Merit  Lightning Magic Potency
Merit  Water Magic Potency

JOB CLASS TRAITS

Level  Name
10  Magic Attack Bonus
15  Clear Mind
20  Conserve MP
30  Clear Mind II
30  Magic Attack Bonus II
45  Clear Mind III
45  Magic Burst Bonus
50  Magic Attack Bonus III
50  Elemental Celerity
58  Magic Burst Bonus II
60  Clear Mind IV
70  Magic Attack Bonus IV
71  Magic Burst Bonus III
75  Clear Mind V
81  Magic Burst Bonus IV
84  Magic Attack Bonus V
85  Occult Acumen
90  Elemental Celerity II
91  Magic Attack Bonus VI
97  Magic Burst Bonus V

Job Abilities

Level  Name
01  Manafront
15  Elemental Seal
76  Mana Wall
85  Cascade
87  Enmity Douse
95  Manawell
96  Subtle Sorcery

Group 1 Merits

Level  Name
Merit  Elemental Seal Recast
Merit  Fire Magic Potency
Merit  Ice Magic Potency
Merit  Wind Magic Potency
Merit  Earth Magic Potency
Merit  Lightning Magic Potency
Merit  Water Magic Potency

Job Traits

Level  Name
10  Magic Attack Bonus
15  Clear Mind
20  Conserve MP
30  Clear Mind II
30  Magic Attack Bonus II
45  Clear Mind III
45  Magic Burst Bonus
50  Magic Attack Bonus III
50  Elemental Celerity
58  Magic Burst Bonus II
60  Clear Mind IV
70  Magic Attack Bonus IV
71  Magic Burst Bonus III
75  Clear Mind V
81  Magic Burst Bonus IV
84  Magic Attack Bonus V
85  Occult Acumen
90  Elemental Celerity II
91  Magic Attack Bonus VI
97  Magic Burst Bonus V

Job Points

 Name  Description
Manafront Effect Increases elemental magic damage while under the effects of Manafront.
Increase elemental magic damage by 3.
Subtle Sorcery Effect Reduces the casting time of spells while under the effects of Subtle Sorcery.
Reduce spellcasting time by 1 percent.
Elemental Seal Effect Reduces enmity accrued by castingelemental magic while under the effects of Elemental Seal.
Reduce enmity by 3.
Magic Burst Damage Bonus Increases magic burst damage.
Increase magic burst damage by 1 percent.
Mana Wall Effect Reduces MP consumed while transferring damage while under the effects of Mana Wall.
Reduce MP consumed by 1 percent.
Magic Accuracy Bonus Increases magic accuracy.
Increase magic accuracy by 1.
Enmity Douse Recast Reduces the recast time of Enmity Douse.
Reduce recast time by 2 seconds.
Manawell Effect Increases elemental magic damage while under the effects of Manawell.
Increase magic damage by 1.

Gifts

 Pts  Gift  Description
5 Magic Defense Bonus Increases magic defense by 2.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 7.
20 Magic Evasion Bonus Increase magic evasion by 6.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 6.
45 Elemental Magic Skill Bonus Increases elemental magicskill by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Dark Magic Skill Increases dark magic skill by 5.
80 Magic Burst Bonus Damage Increases magic burst damage by 5%.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
100 New Spells Grants six new magic spells.
Fire VI, Blizzard VI, Aero VI,Stone VI, Thunder VI, Water VI.
Deals corresponding elemental damage to an enemy.
125 Magic Damage Bonus Increase magic damage by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Elemental Celerity Effect Reduces casting time of elemental magic by 2%.
180 Magic Defense Bonus Increases magic defense by 3.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 11.

SPELL LIST

See Wizard Spell List for where to find spells as well as other information.

Level  Spell
01  Stone
03  Poison
04  Blind
05  Water
07  Bind
09  Aero
10  Bio
10  Blaze Spikes
12  Drain
13  Fire
15  Stonega
16  Shock
17  Blizzard
17  Warp
18  Rasp
19  Waterga
20  Choke
20  Ice Spikes
20  Sleep
21  Thunder
22  Frost
23  Aeroga
24  Burn
24  Poisonga
25  Aspir
25  Tractor
26  Stone II
Level  Spell
27  Drown
28  Firaga
29  Escape
30  Shock Spikes
30  Water II
31  Sleepga
32  Blizzaga
34  Aero II
35  Bio II
36  Thundaga
38  Fire II
40  Stonega II
40  Warp II
41  Sleep II
42  Blizzard II
43  Poison II
44  Waterga II
45  Stun
46  Thunder II
48  Aeroga II
50  Freeze
51  Stone III
52  Tornado
53  Firaga II
54  Quake
55  Retrace
55  Water III
Level  Spell
56  Burst
56  Sleepga II
57  Blizzaga II
58  Flood
59  Aero III
60  Flare
61  Thundaga II
62  Fire III
63  Stonega III
64  Blizzard III
65  Waterga III
66  Thunder III
67  Aeroga III
68  Stone IV
69  Firaga III
70  Water IV
71  Blizzaga III
72  Aero IV
73  Fire IV
73  Thundaga III
74  Blizzard IV
75  Thunder IV
75  Burst II (Merit)
75  Flare II (Merit)
75  Flood II (Merit)
75  Freeze II (Merit)
75  Quake II (Merit)
Level  Spell
75  Tornado II (Merit)
77  Stone V
80  Water V
81  Stoneja
83  Aero V
83  Aspir II
84  Waterja
85  Break
86  Fire V
87  Aeroja
89  Blizzard V
90  Firaja
92  Thunder V
93  Blizzaja
94  Comet
95  Breakga
96  Thundaja
99  Meteor
99  Stone VI +
99  Water VI +
99  Aero VI +
99  Fire VI +
99  Blizzard VI +
99  Thunder VI +
99  Aspir III ++
99  Death +++

COMBAT SKILL RATINGS

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Staff B- 5 144 388
 Club C+ 5 139 378
 Dagger D 4 133 334
 Scythe E 4 124 300
 Throwing D 4 133 334
 Evasion E 4 124 300

MAGIC SKILL RATINGS

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Elemental Magic A+ 6 150 424
 Dark Magic A- 6 150 417
 Enfeebling Magic C+ 5 139 378
 Enhancing Magic E 4 124 300

SEE WIZARD SKILL CAPS FOR A BY-LEVEL BREAKDOWN OF WEAPON SKILL LIMITS.

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  

5 comments

Join the Conversation