VALORANT is a new tactical First Person Shooter (FPS) video game being developed by Riot Games. It was released on June 2nd, 2020. Before the title was released it was known as Project A. The game’s esports scene was born even before the game was available to play. Find more information about VALORANT esports here. Below you will find a list of social media profiles for VALORANT on various platforms.
To learn more about VALORANT esports click here.
This is the verified official VALORANT Twitter feed.
News
VALORANT is a game as a service, so it will be updated regularly and much news will be available.

VALORANT x ZEDD make weapon skins MUSICAL
SPECTRUM is the new set of musical weapon skins that allow you to “Perform” music while playing VALORANT. This first ever crossover is reminisce of the League of Legends skins and summoners that are musical in combat. Cant wait to get a chance to play with SPECTRUM. Taking the user from player to performer. Here […]

Fracture Is A New VALORANT Map
RIOT Games has announced the new map called Fracture for VALORANT.

Literal comparisons between VALORANT Overwatch and CSGO
Literal comparisons between VALORANT and Overwatch and CSGO
Twitch
This is the verified official VALORANT Twitch live stream.
YouTube
This is a playlist of all of the verified official VALORANT YouTube channel videos.
This is the official VALORANT help and support page. (Note: This link takes you away from Esports Draft & InviteToGame.com to the official VALORANT website.)
PROJECT A
Originally the game was shown to the public as PROJECT A. At the time this video was released with that information.
Project A: Riot’s Tactical FPS Announcement Video
VALORANT is a new tactical first person shooter (fps) game being developed by Riot Games.
This is the first time Riot Games has ever developed a game outside of the League of Legends universe.
“We’ve put anti-cheat at the forefront of our development, and we will do whatever it takes to preserve the integrity of your matches,” Anna Donlon of Riot Games said.
Valorant developers also committed to solve the long time online FPS problem created by network latency. There will be network technology that will eliminate issues like ‘peaker’s advantage’.
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